Base Class: Paladin
Restriction: Warforged only
A Person of faith found you dead or defunct, the person imbued you with any magical nature they could provide, now you are their Crafted Champion, a protector of the weak and vulnerable and a bodyguard to those with riches and gold, The magic you can access comes from the nature of magical power provided by your creator, you will destroy those that stand against you and you will help those who stand with you. Prepare yourself for adventure, Time to live up to the name of The Crafted Champion
Oath to the Creator
With the recanting of your oath, bestowed by your creator you are now ready to embrace the sudden arcane powers that have been locked throughout your core but first, the tenants that you are required to live by else the powers will be stricken from your form, with dire consequences
Lay waste to the wicked: never falter on the guilty, lay waste to their souls and put them down to rest, finally at peace.
Man-Made Protector: You were made by man and will serve mankind.
Guardian: Your Creator is your trusted friend, they may speak for you, if you do not wish and you will always protect them from harm.
Moral Justice: you will speak out for those that are hurt and harmed and will never let corruption or injustice lay in the shadows, you must destroy it.
Arcane Core
Your powers are growing and the core that you house inside is now building and begging for release, time to let this arcane power flow through you
gain the spells in the list at the required paladin level
| Arcane Core | |
|---|---|
| Paladin Level | Spells |
| 3rd | Shield, Silvery Barbs |
| 5th | Scorching Ray, Misty Step |
| 9th | Counterspell, Melf's Minute Meteors |
| 13th | Banishment, Dimension Door |
| 17th | Hold Monster, Summon Draconic Spirit |
Channel Divinity
When you take this oath you gain a 3rd level and gain two Options to Channel
Disruption field - You can use your Channel Divinity to emit a chaotic energy field in a 10ft radius around you disrupting the enemys ability to see or sense. Attack rolls made against creatures of your choice up to your charisma modifier(minimum of 1) within the radius have disadvantage to hit.
Grasp of Arcane - You use your Channel Divinity to invoke the arcane core, gain advantage to arcana and investigation checks
Aura of Creation
Arcane Rebuke
Starting at the 15th level, The Opponents that dare to harm you spark a jolt from the arcane powers running through you, Whenever a creature hits you with an attack, that creature takes Force damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Arcane Manipulation
At Level 20, as an action, You Awaken the full potential left behind by your creator, until the end of your next turn or (1 minute)
- When making spell attack rolls you can add your con bonus to the roll
- When an enemy tries to attack your ally in a 10 ft radius with you, providing there are no other enemies in the radius, you can impose a disadvantage to them, using the arcane fields to stiffen their movements
- When you take an Attack action on your turn, you can make an additional attack as part of that action.
Previous Versions
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6/14/2023 7:53:53 PM
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3
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6/15/2023 10:20:48 PM
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7
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6/15/2023 11:00:07 PM
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20
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8/18/2023 10:14:00 PM
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75
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9/17/2026 1:50:33 PM
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79
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9
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