Paladin
Base Class: Paladin
 

Restriction: Warforged only


A Person of faith found you dead or defunct, the person imbued you with any magical nature they could provide, now you are their Crafted Champion, a protector of the weak and vulnerable and a bodyguard to those with riches and gold, The magic you can access comes from the nature of magical power provided by your creator, you will destroy those that stand against you and you will help those who stand with you. Prepare yourself for adventure, Time to live up to the name of The Crafted Champion

Oath to the Creator

 

With the recanting of your oath, bestowed by your creator you are now ready to embrace the sudden arcane powers that have been locked throughout your core but first, the tenants that you are required to live by else the powers will be stricken from your form, with dire consequences 

Lay waste to the wicked: never falter on the guilty, lay waste to their souls and put them down to rest, finally at peace.

Man-Made Protector: You were made by man and will serve mankind.

Guardian: Your Creator is your trusted friend, they may speak for you, if you do not wish and you will always protect them from harm.

Moral Justice: you will speak out for those that are hurt and harmed and will never let corruption or injustice lay in the shadows, you must destroy it.

 
 
 
 
 

Arcane Core

 

 

Your powers are growing and the core that you house inside is now building and begging for release, time to let this arcane power flow through you

gain the spells in the list at the required paladin level

Arcane Core
Paladin Level Spells
3rd Shield, Silvery Barbs
5th Scorching Ray, Misty Step
9th Counterspell, Melf's Minute Meteors
13th Banishment, Dimension Door
17th Hold Monster, Summon Draconic Spirit
 
 
 
 
 
 
 
 
 
 
 

Channel Divinity

 

When you take this oath you gain a 3rd level and gain two Options to Channel

Disruption field - You can use your Channel Divinity to emit a chaotic energy field in a 10ft radius around you disrupting the enemys ability to see or sense. Attack rolls made against creatures of your choice up to your charisma modifier(minimum of 1) within the radius have disadvantage to hit.

Grasp of Arcane - You use your Channel Divinity to invoke the arcane core, gain advantage to arcana and investigation checks

 
 
 
 

Aura of Creation

 

 

Beginning at 7th level, the magic granted by your creator may allow you to channel a barrier onto allies. You may use your reaction to grant a friendly creature within 10 feet of your charisma modifier temp hp.
Aura will increase to 30ft at level 18 
 
 
 
 
 
 
 
 
 
 

Arcane Rebuke

 

Starting at the 15th level, The Opponents that dare to harm you spark a jolt from the arcane powers running through you, Whenever a creature hits you with an attack, that creature takes Force damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

 
 
 
 
 

Arcane Manipulation

 

At Level 20, as an action, You Awaken the full potential left behind by your creator, until the end of your next turn or (1 minute) 

  • When making spell attack rolls you can add your con bonus to the roll
  • When an enemy tries to attack your ally in a 10 ft radius with you, providing there are no other enemies in the radius, you can impose a disadvantage to them, using the arcane fields to stiffen their movements
  • When you take an Attack action on your turn, you can make an additional attack as part of that action.
 Can only be used again following a Long rest
 
 
 
 
 
 
 
 
 
 
 
 
 

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