Base Class: Warlock
Historic Title
The "Ambassador Pact" is an arcane tradition passed downfrom a bygone era of witchcraft. In a time when covens didnot always see eye to eye and conflicts among them wouldstir unrest across the island, an agreement was made betweencovens for the betterment of Obojima—disputes would besettled by an individual rather than the many.Covens would form a unique pact with a chosen witch, channelingtheir vast knowledge and specialized magics into a singlespellcaster. This ambassador would act as the coven's voiceand body, fighting for its place within the arcane arts.Centuries later, the Ambassador Pact is still used in modernmagic, though its role has changed slightly. Now, covens oftenmake several pacts at the same time, splitting their powerand knowledge across a handful of talented Warlocks. Theseskilled mages are often sent across the island to representtheir coven in all manner of ways, from challenges and festivalsto dangerous quests and secretive meetings.Collective StrengthAlthough larger covens naturally generate more ambient magicfrom which they can flow into their chosen Warlock, smallercovens are still able to form the Ambassador Pact with one oftheir members. So long as a coven has at least three spellcasters,it can choose to share its magic with a fourth. The potentialof a coven's ambassador is limited only by the combinedstrength of the collective; more members do not necessarilyequate to a more powerful ambassador. That said, as a covengrows in membership, its pool of knowledge and power deepens,granting its ambassador access to more resources
Collective Strength
You have made a pact with one of Obojima's witch covens.
These organizations are crucial for the growth of the island's
arcane traditions and studies and are relied upon by communities
of all sizes across the island. From soothsayers and potion
brewers to curse binders and enchanters, the members of
Obojima's greatest covens are often highly regarded indivi-
duals, and you have now taken up one of the coven's most
pivotal roles.
Choose which coven you’ve joined or determine it randomly
using the coven table. If the coven you’ve joined isn’t listed on
the table, choose one of the following covens as a surrogate
for determining which abilities this subclass grants you.
Coven Spells
lvl 3 animal friendship,mirror image , animal friedship, shared vision , borroed magic
lvl7 Pacify monster, polymorp
lvl 9 awaken , telepathic bond
Coven Bond
crowsworn & Fish Head Coven.
As a Bonus Action, you can forge a bond between
you and another creature you can see within 60 feet of you,
as specified in the bond. The bond lasts for 1 hour, and once
you forge this bond, you can’t do so again until you finish a
Long Rest. While bound to a creature in this way, you can use
the effect below that corresponds to your coven. You can use
this effect a number of times equal to your Charisma modifier
(minimum of once) before the bond ends. If either creature
dies, the bond ends early.
cloud Cap Coven & The Tall Hats. You forge this bond with awilling creature. When you fail a saving throw, you can choosefor the bound creature to make the same save and use itsresult instead. Alternatively, when the bound creature fails asaving throw, you can choose to make the same save andflow it to use your result instead.League of the Gilded Gourd & Patchwork Robe Coven. Youforge this bond with a willing creature. As a Bonus Action, youcan teleport up to 60 feet to an unoccupied space within 5feet of the bound creature, or cause it to teleport up to 60feet to an unoccupied space within 5 feet of you, provided it’swilling. Alternatively, when you use this Bonus Action, you cancause both creatures to teleport, swapping places, providedthey’re willing and within 60 feet of one another.
League of the Gilded Gourd & Patchwork Robe Coven.
You forge this bond with anenemy. When you take damage, you can cause the damageyou take to be halved (round down); the bound creature takesthe same amount of damage.Cloud Cap Coven & The Tall Hats. You forge this bond with awilling creature. When you fail a saving throw, you can choosefor the bound creature to make the same save and use itsresult instead. Alternatively, when the bound creature fails asaving throw, you can choose to make the same save andallow it to use your result instead.League of the Gilded Gourd & Patchwork Robe Coven. Youforge this bond with a willing creature. As a Bonus Action, youcan teleport up to 60 feet to an unoccupied space within 5feet of the bound creature, or cause it to teleport up to 60eet to an unoccupied space within 5 feet of you, provided it’swilling. Alternatively, when you use this Bonus Action, you cancause both creatures to teleport, swapping places, providedthey’re willing and within 60 feet of one another.
Distant Protection
You immediately regainumber of Hit Points equal to 1d10 plus your Charisma modifier,and you gain one of the following benefits of your choice untilthe end of your next turn.You gain a +5 bonus to AC.You have the Invisible condition.You have a Fly Speed equal to your Speed.This feature is used automatically when you are reduced to0 Hit Points but not killed outright. Once you use this feature,you can’t do so again until you finish a Short or Long Rest.
Distant projection
You immediately regain
a number of Hit Points equal to 1d10 plus your C You immediately regain
a number of Hit Points equal to 1d10 plus your Charisma modifier,
and you gain one of the following benefits of your choice until
the end of your next turn.
You gain a +5 bonus to AC.
You have the Invisible condition.
You have a Fly Speed equal to your Speed.
This feature is used automatically when you are reduced to
0 Hit Points but not killed outright. Once you use this feature,
you can’t do so again until you finish a Short or Long Restharisma modifier,
and you gain one of the following benefits of your choice until
the end of your next turn.
You gain a +5 bonus to AC.
You have the Invisible condition.
You have a Fly Speed equal to your Speed.
This feature is used automatically when you are reduced to
0 Hit Points but not killed outright. Once you use this feature,
you can’t do so again until you finish a Short or Long Rest.
Voice of the Many
You gain one of the following benefits, determined byyour coven. Once you use this benefit, you can’t do so againuntil you finish a Long Rest.
Fish Head Coven & League of the Gilded Gourd.
As a Magicaction, you briefly become the vessel of a powerful covenmember, allowing their magic to flow through you. Choose alevel 6 or lower Evocation spell from the Druid or Wizard spelllist that doesn’t require a Reaction to cast. As part of the sameaction, you cast that spell without expending a spell slot orneeding Material components.
Cloud Cap Coven & Crowsworn. A trio of witches from yourcoven share their defensive attributes with you from afar. As aBonus Action, roll three d6 and assign the numbers rolled asbonuses to your AC and two saving throw bonuses of yourchoice. This effect lasts for 1 minute.
Patchwork Robe Coven & The Tall Hats. The same magic thatbinds you to your coven, can also be used to share spells. Whenyou or a creature that you can see is targeted by a spell of level6 or lower, you can take a Reaction to cause the spell to alsotarget any other creature of your choice that you can see.
Voice of the Many
You gain one of the following benefits, determined byyour coven. Once you use this benefit, you can’t do so againuntil you finish a Long Rest.
Fish Head Coven & League of the Gilded Gourd.
As a Magicaction, you briefly become the vessel of a powerful covenmember, allowing their magic to flow through you. Choose alevel 6 or lower Evocation spell from the Druid or Wizard spelllist that doesn’t require a Reaction to cast. As part of the sameaction, you cast that spell without expending a spell slot orneeding Material components.
Cloud Cap Coven & Crowsworn. A trio of witches from yourcoven share their defensive attributes with you from afar. As aBonus Action, roll three d6 and assign the numbers rolled asbonuses to your AC and two saving throw bonuses of yourchoice. This effect lasts for 1 minute.
Patchwork Robe Coven & The Tall Hats. The same magic thatbinds you to your coven, can also be used to share spells. Whenyou or a creature that you can see is targeted by a spell of level6 or lower, you can take a Reaction to cause the spell to alsotarget any other creature of your choice that you can see.
Voice of the Many
Your important role within your coven has garnered you respectand a modicum of sway within the organization, allowing youto call on powerful coven members and tap into secretivepowers. You gain one of the following benefits, determined byyour coven. Once you use this benefit, you can’t do so againuntil you finish a Long Rest.
Fish Head Coven & League of the Gilded Gourd. As a Magicction, you briefly become the vessel of a powerful covenmember, allowing their magic to flow through you. Choose aevel 6 or lower Evocation spell from the Druid or Wizard spelllist that doesn’t require a Reaction to cast. As part of the sameaction, you cast that spell without expending a spell slot orneeding Material components.
Cloud Cap Coven & Crowsworn. A trio of witches from yourcoven share their defensive attributes with you from afar. As aBonus Action, roll three d6 and assign the numbers rolled asbonuses to your AC and two saving throw bonuses of yourchoice. This effect lasts for 1 minute.
Patchwork Robe Coven & The Tall Hats. The same magic thatbinds you to your coven, can also be used to share spells. Whenyou or a creature that you can see is targeted by a spell of level6 or lower, you can take a Reaction to cause the spell to alsotarget any other creature of your choice that you can see.
Previous Versions
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