Base Class: Rogue
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.
Level 3: Eye for detail
Starting at 3rd level, you can use a bonus action instead of an action to make a Search or Study check.
At 9th level, you have Advantage on this check if you move no more than half your speed on the same turn.
Level 3: Focused Attention
What you might lack in experience, you can make up for with your knowledge of how creatures think and behave.
Starting at 3rd level, whenever you make an Insight or Perception check, you may make it as an Intelligence check rather than a Wisdom check.
Level 3: Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a Bonus Action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, with a DC equal to 10 plus the target’s Charisma (Deception). If you succeed, you have advantage on the first attack roll you make against the target each turn, and any check you make when using the Study or Search action on the target is made with advantage.
This benefit lasts for 1 minute or until you use this feature against a different target.
Level 9: Deductive Strikes
Starting at 9th level, while your Insightful Fighting feature applies to a target creature, the following effects are now among your Cunning Strike options:
Evaluate (Cost: 1+ d6). You gain an insight into the target, determined by the DM, that you did not already have. This can be something such as:
- one damage resistance or immunity
- once condition immunity
- one special ability possessed by the creature that either does damage, or prevents damage
- one option under their attack, legendary, or reaction actions
- one special sense they possess
Discombobulate (Cost: 1d6). The target has Disadvantage on the next saving throw it makes until the start of your next turn.
Level 9: Eye for Weakness
At 9th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement.
When attacked and hit by a creature affected by your Insightful Fighting feature, you may use a Reaction to add your Intelligence bonus to your Armor Class, potentially causing the attack to miss. You gain this bonus to your AC against all attacks from that creature until the start of your next turn.
Additionally, whenever you are subject to a saving throw from a creature affected by your Insightful Fighting feature, you have a bonus to the save equal to your intelligence modifier.
Level 13: Unerring Eye
Beginning at 13th level, your senses are almost impossible to foil. When using your Eye for Detail feature, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren’t blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature.
You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses of it when you finish a long rest, and you regain one use of it when you finish a short rest.
Level 17: Master of Deduction
At 17th level, your mastery of deduction completely overwhelms those who try to oppose you. You gain the following features:
- Your attack rolls against targets of your Inciteful Fighting can score a Critical Hit on a roll of 19 or 20 on the d20.
- You gain Truesight to a range of 10' if you move no more than half your speed on the same turn.
- When you cause a creature to miss their attack as a result of your Eye for Weakness feature, you may then make an immediate Opportunity Attack against that creature, subject to all bonuses from your Insightful Fighting feature. This ability can be used a number of times equal to your intelligence modifier, and you regain all charges upon taking a long rest.
Previous Versions
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4/7/2026 3:17:17 AM
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9/20/2026 3:17:05 AM
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