Base Class: Wizard
Unlike many of their comrades, Fist of Bigby wizards specialize in close quarters brawling, with usage of mostly physical enhancements and fist-related spells. Despite the reputation wizards may have, these wizards are incredibly aggressive, and very likely to close the distance. The highest peak of these wizards can summon Bigby's other hand, to great effect.
Level 3: Magical Muscles
Your muscles have gained magical properties.
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier.
Your fists have been infused with Bigby's magic. When you hit with them, the strike deals 1d6 + your Intelligence modifier bludgeoning damage*. Your unarmed attacks can utilize your Intelligence modifier instead of your strength modifier for attack rolls.
*The damage your unarmed attacks deal will increase to 1d8 at level 6, 1d10 at level 10, and 1d12 at level 14.
Level 3: Magical Body
You may use your Intelligence modifier in place of your Strength and Dexterity modifier on skill checks.
Level 6: Hextra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your Wizard cantrips that has a casting time of an action in place of one of those attacks.
Level 10: Empowered Fists
Your fists may now deal force damage instead of bludgeoning damage.
You may replace one unarmed strike with a spell cast a number of times per day equal to your proficiency modifier. Once used fully you can not cast a spell this way until the next dawn.
Level 14: Bigby's Other Hand
Once per day, you may cast Bigby's Hand without a spell slot. Once used, this feature cannot be used until you complete a short or long rest.
You may use your unarmed strikes from the location of the hand, as well as cast spells through it.
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