Base Class: Sorcerer
Sorcerers of the Primordial Flame carry the power of elemental fire in their soul, wielding the power of flames that burn like no other.
Features by Level:
- Level 3: Primordial Flame Spells, Blazing Soul
- Level 6: Aspect of the Flame
- Level 14: Burning Dedication
- Level 18: Eternal Fire
Level 3: Primordial Flame Spells
When you reach a Sorcerer level specified in the Primordial Flame Spells table, you thereafter always have the listed spells prepared.
Primordial Flame Spells
- Level 3: Absorb Elements, Hellish Rebuke, Aganazzar's Scorcher, Continual Flame
- Level 5: Fireball, Protection from Energy
- Level 7: Elemental Bane, Fire Shield
- Level 9: Conjure Elemental, Flame Strike
Level 3: Blazing Soul
You gain resistance to Fire damage. In addition, you can change the damage type of your Sorcerer spells to be Fire damage. When you cast a spell that deals Fire damage, it ignores resistances.
Level 6: Aspect of the Flame
As a bonus action, you can surround yourself with magical flames by expending a 1 Sorcery Point, gaining the following benefits for 1 minute. For the duration, you gain immunity to Fire damage, and all spells you cast that deal damage deal an amount of additional Fire damage equal to your Charisma modifier. While Aspect of the Flame is active, when a creature moves within 10 feet of you, you can use a reaction to deal 1d4 Fire damage to the creature.
Level 14: Burning Dedication
Spells you cast that deal Fire damage treat immunity to Fire damage as resistance. In addition, when you damage a creature with Fire damage, it takes 1d4 Fire damage at the start of its next turn.
Level 18: Eternal Fire
Your Aspect of the Flame no longer requires a Sorcery Point to activate. In addition, all spells you cast that deal Fire damage treat the target as if they had vulnerability to Fire damage unless they are resistant or immune to Fire damage.
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