Warlock
Base Class: Warlock

Eternal Flame warlocks channel primordial magic into fiery spells that damage foes and strengthen allies. They make pacts with beings of primordial fire such as archdragons, elemental princes, or flaming fiends. 

Features by Level:

  • Level 3: Eternal Flame Spells, Aspect of the Flame
  • Level 6: Fiery Form
  • Level 10: Fire Shroud
  • Level 14: Flaming Ally

Level 3: Eternal Flame Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Eternal Flame Spells table, you thereafter always have the listed spells prepared.

Eternal Flame Spells
Warlock Level Spells
3 Burning Hands, Searing Smite, Aganazzar's Scorcher, Scorching Ray
5 Fireball, Haste
7 Fire Shield, Wall of Fire
9 Conjure Elemental, Immolation

Level 3: Aspect of the Flame

You can change the damage type of your spells and weapon attacks to Fire damage, and Fire damage dealt by you ignores resistances. In addition, choose one of the following Aspects at 3rd level, based on what kind of patron you have:

  • Dragonfire (Dragon): You gain proficiency in medium armor and martial weapons. You can cast Searing Smite a number of times per long rest without a spell slot equal to your Charisma modifier.
  • Faefire (Fey): You can choose to change the damage type of your spells to Psychic damage, and you can cast Faerie Fire a number of times per long rest without a spell slot equal to your Charisma modifier.
  • Hellfire (Fiend): You can cast Hellish Rebuke and Bane a number of times per long rest each without a spell slot equal to your Charisma modifier.
  • Holyfire (Celestial): You can choose to change the damage type of your spells to Radiant damage, and you can cast Healing Word a number of times per long rest without a spell slot equal to your Charisma modifier.
  • Purefire (Elemental): You add your Charisma modifier to the damage of spells you cast that deal Fire damage naturally. In addition, you know the cantrip Produce Flame.
Dragonfire

You gain proficiency in medium armor and martial weapons. You can cast Searing Smite a number of times per long rest without a spell slot equal to your Charisma modifier.

Faefire

You can choose to change the damage type of your spells to Psychic damage, and you can cast Faerie Fire a number of times per long rest without a spell slot equal to your Charisma modifier.

Hellfire

You can cast Hellish Rebuke and Bane a number of times per long rest each without a spell slot equal to your Charisma modifier.

Holyfire

You can choose to change the damage type of your spells to Radiant damage, and you can cast Healing Word a number of times per long rest without a spell slot equal to your Charisma modifier.

Purefire

You add your Charisma modifier to the damage of spells you cast that deal Fire damage naturally. In addition, you know the cantrip Produce Flame.

Level 6: Fiery Form

You have resistance to Fire damage, and your spells that deal Fire damage treat immunity as resistance.

Level 10: Fire Shroud

As a bonus action, you can shroud yourself in primordial flame. You gain 3d10 temporary hit points, and while you still have those temporary hit points, you have the following listed benefits. You can do this a number of times per long rest equal to your Charisma modifier.

  • Blaze Strike: You can cast Flame Blade at will while the temporary hit points remain.
  • Fiery Magic: Spells you cast always deal an additional 2d6 Fire damage on a hit or failed saving throw while the temporary hit points remain.
  • One with the Flame: You gain immunity to Fire damage while the temporary hit points last, and you gain resistance to nonmagical Bludgeoning, Piercing, and Slashing damage.

Level 14: Flaming Ally

You can cast Conjure Elemental a number of times per long rest without a spell slot equal to your proficiency bonus. When you do so, you must choose a Fire spirit.

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