Base Class: Barbarian
basically, thor without flight and i get to choose the element
Mighty pull
grapple becomes a free action during combat, and you can grapple a target using the primal force from up to 30ft they roll higher than dc +8 + strength mod + dex mod
Level 3: Restrictive pact
in exchange for use of the primal forces all attacks against you have advantage and you gain 1 ac every other level
cleaver
1d6 damage of elemental damage, you must attune your weapon with it prior to the combat costs a bonus action to change
Level 3: Havoc
Your rages pull strength from the primal might. While raging, you gain the following benefits:
- Nice Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
- LOCKED In. choose an enemy to focus in on, once chosen that enemy must beat your intimidation roll with a wisdom check if target fails, they are frightened of you and must roll a wisdom check of each subsequent turn to free themselves of the frightened state
Level 6: Primal attitude
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you.
Level 10: Impel
throw myself ally, or target using a primal force. An unwilling creature must succeed on a Strength saving throw (DC equals 7 + your proficiency bonus + your Strength modifier) to avoid the throw if they fail, they become prone
Level 14: Colossus
The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.
In addition, the extra damage dealt by your Cleaver feature increases to 2d6.
Previous Versions
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9/30/2026 2:35:40 PM
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