Ranger
Base Class: Ranger

The Moon Mother to be her new Champion, after proving yourself time and time again to be selfless, and worthy of her blessings. 

Level 3: Mark of the Moon

Your connection to the moon mother has allowed you to channel her through the use of your Hunter's Mark

Lunar Illumination. When you cast Hunter's Mark, the target must make a Dexterity saving throw against your spell save DC. On a fail, the target takes 2d6 radiant damage and the next attack against the target has advantage, as it glows a bright light in a 10 foot emanation. Additionally, the target cannot benefit from the invisible condition, and its soul cannot be claimed by any of the Quori if it dies, it will instead be granted to the Moon mother for safekeeping.
At the start of the targets turn, it can make a Charisma saving throw, ending the effect on a success (although it will continue to be affected by Hunter's Mark for the duration) or pulsing the bright light again on a fail, granting advantage on the next attack roll against it once more. 

Moon-Guided Strike. When you roll an attack roll against a target with your Hunter's Mark spell, you can add your Wis. modifier to the roll.

At 11th level, the damage from your Lunar Illumination increases to 2d8, and to 2d10 at 17th level

Level 3: Moon Chosen Spells

When you reach a Ranger level specified in the Moon Chosen Spells table, you thereafter always have the listed spells prepared.

Moon Chosen Spells
Ranger Level Spells
3 Protection from Evil and Good
5 Moonbeam
9 Beacon of Hope
13 Guardian of Faith
17 Dispel Evil and Good

Level 3: Manifest Moonlight

You gain the Light if you do not already have it, extending the range to 60 feet. Additionally you may cast it as a bonus action. The spell appears as a beam of moonlight with the same range as the usual spell. 

Additionally, creatures within the bright light cast by your Light cantrip cannot benefit from cover when attack by you, or creatures friendly to you. As the watchful gaze of the Moon Mother illuminates them clearly, and guides your attacks.

Level 7: Mother's Protection

You’re protected from the influence of those who oppose the Moon Mother. You have advantage on saving throws against and charmed, frightened,  or possession effects.

This protection is also granted to creatures within 10 feet of you.

At 18th level, the range of this aura increases to 30 feet.

Level 11: Lunar Echoes

Starting at 11th level, the moon's shifting phases echo through your magic, allowing you to seamlessly weave strikes into your spellcasting. When you use your action to cast a spell, you can use your bonus action to make a lunar manifestation spell attack. The nature of this attack depends on the targets of the spell you cast:

Waxing Light. If the spell targets yourself or at least one ally, you manifest a crescent of glowing moonlight. Make a ranged spell attack against one creature you can see within 60 feet. On a hit, the target takes radiant damage equal to 2d8 (times the spell level of the spell you cast on your turn) + your Wisdom modifier.

Waning Shadow. If the spell targets at least one enemy or forces them to make a saving throw, you project a tether of protective force. Make a ranged spell attack against one creature you can see within 60 feet. On a hit, the target takes force damage equal to 1d8 + your Wisdom modifier, and their offensive power is suppressed by the moon's shadow. All damage the target deals on its next turn is reduced by an amount equal to 1d8 + your Wisdom modifier (to a minimum of 0 damage).

Level 15: PENDING CHANGES

When a creature makes an attack roll against you, you can take a Reaction to impose Disadvantage on that roll. Whether the attack hits or misses, you can then teleport up to 30 feet to an unoccupied space you can see.

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