Bard
Base Class: Bard

Boop

Bonus Proficiencies

When you drop out at 3rd level, you gain proficiency with three skills of your choice.

Shared Fortune

Starting at 3rd level, You emanate an aura of shared fortune that extends from you in a 30-foot radius. The radius increases to 60 feet when you reach 14th level in this class. The aura moves with you and is suppressed while you are incapacitated.

While a ally is within your aura, it cannot roll a 1 or 2 on a d20. Whenever it rolls a 1 or 2 on a d20, it can reroll the die and must use the new roll, even if the new roll is a 1 or 2.

You are subject to the opposite effect. While you are within your aura, you cannot succeed spectacularly on a roll unless you roll a 20 twice in succession. Whenever you roll a 20 on a d20, you must reroll the die. You can achieve a spectacular success only if the reroll is also a 20.

 

Fortunes Balance

Starting at 6th level, The extraordinary fortune you grant to others has begun to demand a price of its own.

While an ally is within your Shared Fortune aura, the range of its critical hit increases by 1. A creature that can already score a critical hit on a roll of 19 or lower gains no additional benefit from this feature.

Whenever a creature within your aura scores a critical hit, roll a d100. On a roll of 51 or higher, nothing happens. On a roll of 50 or lower, roll a d6 to determine the consequence of the improbable misfortune that befalls you:

| d6 | Consequence |

| 1–2 | **Silenced.** You are unable to speak or produce sound until the start of your next turn. |

| 3–4 | **Blinded.** You are blinded until the start of your next turn. |

| 5–6 | **Unfortunate Mishap.** You stumble, are struck by some inexplicable object, or suffer another harmless but disruptive mishap. You fall prone. |

The cause of the mishap is determined by the circumstances, but it can never deal damage to you, just be a complete inconvenience, but do not tempt lady luck on a cliff side.

 

Misfortunes Boon

Starting at 14th level, Your extraordinary misfortune has become a blessing to those around you. Fortune seems determined to ensure that you receive less, so that those around you may receive more.

 

Whenever a roll is made to determine a reward, treasure, experience, or other benefit that would normally be distributed among you and other members of your party, the roll is made with disadvantage for you and advantage for the other members of the party, as determined by the DM.

When determining treasure from a creature or location, you inexplicably find less treasure than your companions would expect. As a general rule, you receive only half the gold or other divisible wealth you would otherwise have received, with the remainder distributed among the other members of the party.

In addition, when you would receive experience points from an encounter, half of the experience points you would normally receive are instead divided equally among the other members of your party.

The exact nature of your misfortune is left to the DM. It might manifest as finding a purse containing half as much gold, discovering that the magical item you found is mysteriously less valuable, or simply rolling poorly when determining your share of a reward. Conversely, your companions may inexplicably find additional treasure, receive unusually favorable results, or otherwise benefit from fortune that seems determined to avoid you.

This feature never causes the party to receive less of a reward overall. Your misfortune merely ensures that you receive less of it.

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