Base Class: Sorcerer
You possess the ability to call forth beings of great power to aid your cause. Beast, elemental, fiend, and fey creatures of all types lend you their services. Your abilities may be a birthright, your summons the spirits of your ancestors. They may be a gift, each creature you call a monster you have bested and earned the service of. Alternatively, they may be a curse, the things you create manifestations of your inner demons.
Level 3: Soul Linked
When a creature summoned by you takes damage, you can use your Reaction to halve the damage taken by that creature. You then take damage equal to the amount prevented, Alternatively, when you take damage, you can use your Reaction to halve the damage taken by you. The summoned creature then takes damage equal to the amount prevented
A summoned creature can add your Proficiency Bonus to all D20 Tests that it makes
Level 3: Manifestation Spells
When you reach a Sorcerer level specified in the Manifestation Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Find Familiar, Unseen Servant, Healing spirit, Summon Beast |
| 5 | Summon Undead, Summon Fey |
| 7 | Summon Construct, Summon Aberration |
| 9 | Summon Plant, Summon Dragon, Summon Celestial |
Level 6: Deepened bond
Your connection to your manifestations grows stronger, allowing you to proxy your magic through them.
Whenever you are under the effects of a spell, you can choose to have a creature summoned by you share the effects of that spell, this creature must have been summoned by a Spell you casted with a spellslot from the Manifestation spell list. When you take the Magic action to cast a spell, you can determine the spell's space, line of sight, and range as if you were standing in the space of a creature summoned by you.
You can use your reaction to cast a spell when a creature summoned by you triggers that spell's reaction condition. The spell originates from the summoned creature’s space and protects or affects that creature instead of you and spells with the range "self" can be casted on summoned creatures.
Level 14: Effortless Manifestation
Your mind can split its focus to maintain multiple magical anomalies. Whenever you cast a spell from the Manifestation spell list requires concentration you can use this feature to reduce the stress of concentration allowing you to maintain that spell with other concentration spells, You maintain Concentration on the spells simultaneously.
Whenever you take damage while concentrating on multiple spells, you must make a separate Constitution Saving Throw to maintain Concentration for each spell.
Once you use this feature, you can’t use it again until you finish a Long Rest. You can expend 4 Sorcery Points to regain the use of this feature immediately (no action required).
Level 18: Resonance
Once per Long Rest, when you cast a spell granted by your Manifestation Spell List, you can choose to bind yourself to the creature created by that spell.
While bound, you and the creature become one manifestation and your body changes depending on the creature you chose to summon if it has claws or wings you do as well and the creature changes in this was as well. The creature can use your Sorcerer class features, special senses, and speeds using its own actions if anything it uses is an expendable resource then it is expended and you can use the creature’s abilities, special senses, and speeds.
The bonded Creature cannot concentrate.
Previous Versions
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9/23/2026 9:57:18 AM
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9/30/2026 3:17:51 PM
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10/2/2026 4:51:01 PM
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