Sorcerer
Base Class: Sorcerer

You are intrinsically tied to nature through beauty, there may be a nymph in your family tree, one of your ancestors may have been blessed by one, or maybe you were chosen by nature itself upon finding a beautiful section of land. Whatever the reason, you are infused with the magic of the world around you to bend it to your will with a glance.

Air Of Beauty

At 1st level you are naturally more alluring than most, which makes people more likely to want to be on your side and make you less susceptible to influence. You gain proficiency in Persuation and Nature, if you're already proficient in either skill then you gain expertise in that skill. Additionally when you make a saving throw against being charmed, you can treat any roll of 9 or lower as a 10.

Infusion of Nature

Additionally at 1st level, your natural bond with the land grants you magic and provides protection.

You learn the Druidcraft cantrip, it doesn't count against the number of cantrips you know, its spellcasting ability is Charisma.

 You can also spread your boon to the environment around you. As an Action you create a 60ft radius of beautiful environment that best suits your character (e.g. Glistening Tundra, or Colourful Swamp, ect) you choose a number of creatures equal to your Spellcasting Modifier + your Proficiency Bonus in that area, they all get a +1 to their AC and Saving Throws, and increase their Movement Speed by 10ft as long as they are in the area. 

The area lasts for 1 minute or until you dismiss it as a free action. You can use this feature a number of times equal to your Proficiency Bonus and you regain all uses on a Long Rest.

Blinding Perfection

Starting at 6th level, your attractiveness begins to become overwhelming to the senses and can be used as a weapon against foes. As an Action you can choose any number of creatures within 30ft that can see you, they must succeed an Intelligence saving throw DC = 8 + Proficiency + Spellcasting Modifier, or be blinded for 1 minute. Whether they succeed or fail, they lose their reaction until the beginning of your next turn.

You can use this feature a number of times equal to your Charisma Modifier.

Body of Magic

Starting at 14th level, your body parts become so immaculate that they start to draw in even the weave, your scars, blemishes and things you consider an imperfection begin to fade away.

You become immune to Disease and Poison, and you can pull out a single strand of hair to give to a creature other than yourself, as long as that creature has the hair on them they have advantage on all Charisma based Abilities and Saving Throws, but not attacks. The strand of hair maintains its magic for 7 days or until you use this feature again.

Scion of Serenity

Beginning at 18th level, you can transcend beyond the highest levels of attraction to rival even the gods.

As a Bonus Action you can transform into an embodiment of beauty, for up to 1 minute or until you dismiss it as a free action, you gain the following benefits:

 

● Whenever you deal damage with an attack or spell, you do an additional 2d8 psychic damage.

● Difficult terrain no longer affects you in any way.

● You can use an action to touch a creature and remove any number of conditions from them from Charmed, Frightened, Paralysed, Petrified, Poisoned, and Stunned

● You can teleport up to 30ft as a bonus action, you gain 30ft climbing and swim speed. (This speed adds to any speed of either type you already have)

● You can breathe underwater

 

You can do this transformation once per long rest.

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