Barbarian
Base Class: Barbarian

When you chose this path at level 3, you gain the Vigorous Slaughter trait. You gain additional traits at levels 6, 10, and 14. 

Subclass traits: Vigorous Slaughter, Rampaging Charge, Rally in Gore, Final Annihilation. 

Vigorous Slaughter

Starting when you choose this path at 3rd level, you can give Vigor all allies within 30 feet of you when you reduce a creature to 0 hit points. All allies with Vigor gain the following benefits: 

  • Advantage on Wisdom and Constitution saving throws. 
  • +1 to hit with melee weapon attacks and +1 AC. 
  • An additional reaction each round, this can only be used for attacks of opportunity.  

An ally loses Vigor if they take damage equal to or greater than your proficiency bonus plus your barbarian level in a single turn. 

Rampaging Charge

Beginning at 6th level, you when you use at least half your movement in a straight line and do an attack, you deal an additional 1d4 bludgeoning damage and any ally that you moved within 5 feet of gains Vigor. Additionally, allies with Vigor gain the following new benefits:

  • Movement speed is increased by 10 feet.
  • When you take the dash action, you move three quarters of your movement instead of half. 

Rally in Gore

Beginning at 10th level, you can use your reaction as an attack of opportunity whenever an enemy within range hits you with a melee attack; you have advantage on this attack and if it is a success each ally within 30 feet of you gains Vigor. Additionally, allies with Vigor gain the following new benefits.

  • +3 to hit on attacks of opportunity. 
  • Additional 1d8 damage on damage rolls. This damage ignores all resistances and immunities. 
  • Gain 2d6+con temporary hit points when they reduce a creature to 0 hit points.  

 

Final Annihilation

Starting at 14th level, when you land a critical hit, all allies within 30 feet of you gain Vigor. Additionally, all allies with Vigor gain the following additional benefits:

  • Reroll 1's on damage die.
  • Advantage on death saves. 
  • 19's count as critical hits. 

Additionally, allies can't lose Vigor as long as they are within 5 feet of you and neither of you are incapacitated. 

 

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