Monk
Base Class: Monk

Through the careful manipulation of their key monks of the way of the four fists drive to emulate the unusual fighting style of the legendary Monkey King. As they progress in their training, these monks undergo a magical transformation, slowly gaining more Simeon features. In combat, a master of this monastic tradition is a whirling, leaping blur of elbows, fur, and Fists.

Grasp of the monkey

When you choose this Tradition at third level you undergo a permanent magical transformation lengthening your fingers and toes strengthening your arms and legs and sprouting a tail. You gain a climbing speed equal to your walking speed you're jumping distance is doubled and you have advantage on ability checks and saving throws made to climb maintain your balance and grip objects such as Ledges and ropes. You can hold and manipulate objects and weapons with your hands feet and tail but you can't make a text with weapons held by your tail.

Simian swift

Whenever you go initiative and aren't surprised you can spend one key point to move up to half your speed or jump into the air and then make one unarmed strike

Nimbus

You can use your bonus action to summon a cloud to ride upon. Until the start of your next turn you have a flying speed equal to your walking speed. When you begin your turn you can maintain this effect by spending one ki point otherwise if you begin your turn and have nothing holding you a loft you fall

Uncanny dodge

When an attacker that you can see hits you with an attack you can use your reaction to half the attack damage against you

Flurry of limbs

Walking on your hands and twirling erratically you can fight with your feet as nimbly as you do with your fists you make three unarm strikes rather than to when you use Flurry of Blows on your turn

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