Base Class: Ranger
a fused soul ranger is someone who has fused both their soul with nature and a beast familiar, doing so they gain gifts for the bonds to earth and their beasts, they can never stop their changes even giving them unique beastial features and enhanced senses and attacks
Familiar Fusion
At 3rd level, Your bond with nature allows you to bind your soul to a primal familiar.
Your familiar can either Fuse with you, becoming an extension of your body, or Manifest beside you as a separate creature. When you finish a long rest, you choose which familiar you are bound to: Wolf, Hawk, or Turtle. This choice cannot be changed until you finish another long rest.
Once your familiar has been chosen, you can use a bonus action to either Fuse with your familiar or Manifest it beside you. You can switch between these forms in this way during the day, allowing you to adapt your bond to the situation.
While Manifested, your familiars act on/after your initiative and can be comanded to perform actions or move, Manifested Familiar Movement is equal to your Speed, while manifested they have Hit points equal to your ranger level + Wisdom Modifier + Proficiency bonus, their Armor Class is equal to your ranger level + Wisdom Modifier + Dexterity Modifier and When your manifested familiar is reduced to 0 hit points, it disappears into your soul. You cannot manifest it again until you finish a long rest.
You can change between your Fused and Manifested forms whenever you finish a long rest.
Hawk Familiar Fusion
Hawk
Fused — Eyes of the Hawk.
The hawk's senses become your own. While fused, you gain a +5 bonus to your passive Perception and have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on sight. You can see clearly up to 1 mile away in unobscured conditions.
Manifested — Eye in the Sky.
While your hawk is manifested, you can perceive through its senses while it is within 1 mile of you. While doing so, you are blinded and deafened to your own surroundings. Your hawk can also scout from the air, giving you advantage on Wisdom (Perception) checks made to locate creatures or points of interest from above.
Turtle Familiar Fusion
Turtle
Fused — Shell of the Turtle.
The turtle's resilience strengthens your body. While fused, you gain a +2 bonus to your Armor Class, even while wearing armor. You also have advantage on saving throws against being knocked prone or forcibly moved.
Manifested — Living Bulwark.
While your turtle is manifested and within 5 feet of you, it can use its reaction when you are hit by an attack to reduce the damage you take by 1d6 + your proficiency bonus. The turtle must be able to see you to use this reaction.
Wolf Familiar Fusion
Wolf
Fused — Feral Hunter.
The wolf's predatory instincts become your own. While fused, when you make a weapon attack with advantage and hit, you deal an additional 1d6 damage. You can deal this additional damage only once per turn. You also have advantage on Wisdom (Survival) checks made to track creatures.
Manifested — Pack Hunter.
While your wolf is manifested, you and your familiar fight as one. Once per turn, when you attack a creature within 5 feet of your wolf, you can gain advantage on the attack roll.
Primal Fusion
At 7th level, Your connection with your familiar deepens, strengthening the primal gifts you gain through your soul bond. At 7th level, the abilities granted by your Familiar Fusion feature are enhanced.
Hawk Enhanced
Hawk — Primal Sight
Enhanced Fusion. Your hawk's senses sharpen beyond normal limits. While fused, you gain blindsight out to 10 feet, and your enhanced vision allows you to see clearly through natural darkness and dim light without penalty.
Enhanced Manifestation. While your hawk is manifested, you can perceive through its senses without becoming blinded or deafened to your own surroundings. In addition, while perceiving through your hawk, you can detect invisible creatures within its line of sight, provided they are not behind total cover.
Turtle Enhanced
Turtle — Primal Shell
Enhanced Fusion. Your turtle's shell becomes a supernatural layer of protection. The bonus to your Armor Class from Shell of the Turtle increases from +2 to +3. In addition, when you take bludgeoning, piercing, or slashing damage, you can use your reaction to reduce the damage by 1d8 + your proficiency bonus.
Enhanced Manifestation. Your manifested turtle becomes a living bulwark. When a creature within 10 feet of your turtle takes damage, your turtle can use its reaction to reduce that damage by 1d8 + your proficiency bonus.
Wolf Enhanced
Wolf — Primal Hunter
Enhanced Fusion. The wolf's predatory instincts become more powerful. The additional damage from your Feral Hunter feature increases from 1d6 to 1d8. In addition, when you make a weapon attack with advantage and hit, you can immediately move up to 10 feet without provoking opportunity attacks from the creature you attacked.
Enhanced Manifestation. Your manifested wolf fights with greater ferocity. Once per turn, when you hit a creature within 5 feet of your wolf, your wolf can use its reaction to make one attack against that creature. (Attacks use your Wisdom modifier + Proficiency bonus) (Damage = Wisdom Modifier + 1d8)
Manifestion Enhanced
At 11th level, Your manifested familiar has grown beyond its natural form, becoming a powerful expression of the primal bond you share. When manifested, your familiar's abilities are enhanced as follows.
Bulwarked Turtle Manifested
Turtle — Bulwark Shell
Your manifested Turtle becomes a living bulwark capable of shielding those around it.
When your Turtle uses its shell to protect you or an ally, the protected creature gains half cover until the start of your next turn.
Alternatively, your Turtle can remain within 5 feet of another willing creature, granting that creature the same benefit.
The Turtle can continue to protect only one creature at a time.
Feral Wolf Manifested
Wolf — Furious Pack
Your manifested Wolf's predatory instincts have evolved into those of a true pack hunter. The Wolf gains Pack Tactics, giving it advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and that ally isn't incapacitated.
In addition, when you hit a creature with a weapon attack while your Wolf is within 5 feet of that creature, your Wolf can use its reaction to make two attacks against that creature.(Attacks use your Wisdom modifier + Proficiency bonus) (Damage = Wisdom Modifier + 2d8)
Insightful Hawk Manifested
Hawk — Insightful Sight
Your manifested Hawk's senses transcend the natural world. Its Truesight extends to 60 feet.
In addition, when you perceive through your Hawk's senses, you retain your own senses, allowing you to perceive through both yourself and your Hawk simultaneously.
Primal Soul
At 15th level, Your bond with the primal world has reached its ultimate form. Your soul is no longer limited to a single primal nature. You can now embody the essence of all three of your familiars simultaneously.
When you Fuse, you gain the benefits of the Fused forms of your Wolf, Hawk, and Turtle simultaneously.
You can determine how your fused traits manifest physically. You can appear mostly unchanged, partially transformed, or visibly take on characteristics of your familiars. This choice is purely cosmetic and has no effect on your abilities.
Apex Fusion
Wolf — Apex Predator
The Wolf's instincts have become one with your own. Once per turn, when you make a weapon attack with advantage and hit, you can deal an additional 2d10 damage.
Additionally, when you reduce a hostile creature to 0 hit points, you can immediately move up to half your speed without provoking opportunity attacks. (Damage = Wisdom Modifier + 2d10)
Hawk — Apex Sight
The Hawk's vision has become an extension of your soul. You gain Truesight out to 120 feet.
You also have advantage on Wisdom (Perception) and Intelligence (Investigation) checks, and you can see normally through magical and nonmagical darkness.
Turtle — Apex Shell
The Turtle's resilience becomes a permanent part of your body. You gain resistance from Bludgeoning, Piercing or Slashing Damage, any Critical Hit against you becomes a normal hit.
Additionally, when you are subjected to an effect that allows you to make a Dexterity saving throw to take half damage, you can use your reaction to take no damage on a successful save and half damage on a failed save.
Primal Manifestation
While you are fused with all three familiars, you can still Manifest one of your familiars. Manifesting a familiar does not end your Fusion.
Your manifested familiar retains all of its Manifested abilities gained from Familiar Fusion, Primal Fusion, and Manifestion Enhanced. It does not gain any benefits from its Fused abilities while manifested.
You can have only one familiar manifested at a time.
Primal Resilience. The primal energy sustaining your manifested familiar has reached its fullest strength. The familiar's hit point maximum is doubled while manifested.
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