Sorcerer
Base Class: Sorcerer

You are a witch. Your blood is dense with magical energy, having a glowing white hue. It is primarily through rituals and brewery that you are capable of using your potent blood.

Blood Magic

Your blood is the main magic you possess. +2 to CON and +1 to INT, CHA, or WIS. Your spellcasting ability is based on your constitution rather than your charisma.

Cauldron

You can summon a magical cauldron as a spellcasting focus. You can choose to infuse an element of choice to the brew: Once you do, you can dip your weapons into it and have them deal an extra 1d8 damage of that element for the next minute. As a bonus action, you can drink the ichor to heal 1d8 and become resistant to it's element until your next turn. The cauldron gains other abilities at later levels as well as the ability to infuse more elements.

Acid

Your cauldron's ichor is acid.

Cold

The cauldron's ichor is liquid nitrogen.

Fire

The cauldron's ichor is lava.

Necrotic

Your cauldron's ichor is chum.

Poison

Your cauldron's ichor is poison.

Thunder

Your cauldron's ichor is a cloud.

Hexing Spells

Your spells are destructive and hexing. Whenever you use your metamagics, curse the target of your spells with Hex.

Ritual from the Cauldron

You gain a variety of violent Rituals from the cauldron.

Basic Ritual

You gain a level 1 ritual spell from any class.

Strong Ritual

You gain a level 2 or 3 ritual from any spell list.

Violent Ritual

As a ritual, you can cast a Potent Brew. The ritual takes 10 minutes to prepare and one action to cast. The cauldron's ingredients swirl upward in a tornado like pattern, it's contents are then directed in a direction of your choice in a 30ft cone. Targets must roll a dexterity saving throw minus your spellcasting modifier or take 2d12 damage per element your cauldron holds (For example, you'll have three elements at level 14. If they are acid, poison, and fire, you roll 2d12 acid damage, 2d12 poison damage and 2d12 fire damage for the total). On a successful save, the target takes half damage. This ritual can only be done thrice per long rest and increases in uses every two levels.

White Blood Coven

Whenever you deal damage with a weapon dipped in the ichor, heal yourself for the damage they've taken and heal allies within 15 feet of you for half.

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