Base Class: Bard
Bards with this subclass are mainly jack-of-all-trades and can usually find a solution to most problems.They aren't perfect, and their range of versatility depends on your stats, but they are reliable.
Level 3: Proficiency Bonus...Bonus!
Your Proficiency Bonus Increases by 1.
Level 3: Magic Origami.
You can take a bonus action to fold a piece of paper into a specific form, imbuing it with a magical effect. you can expend a spell slot to empower the creature further or create an origami limited to spell slots. Each origami creation is Tiny, has an AC of 13+(level/2), 1 hit point(unless specified otherwise), and is immune to psychic and poison damage. You can have a single active origami creation at a time per level/2. Exceeding this limit causes the first one to crumble. You can create the Following constructs at no charge:
Boat. The boat floats on and is not destroyed by water. When placed in water, you can mentally direct the boat to move in any direction along the water's surface, as long as it remains in your line of sight, at a speed of 5 feet per round. The boat is able to carry a single Tiny object that weighs 1 pound or less.At Higher Levels:The boat's maximum weight doubles per level and at every odd numbered level it can hold one size larger of an item.Starting at 5th level it can hold level/2 creature(s)of one size lower then its maximum item size.
Crane. You fold a piece of paper with up to 25 words written on it into a Tiny crane with a flying speed of 20 feet. Upon finishing the crane, you name a location you know within 2 miles. The crane flies toward the location and, upon arrival, unfolds into a piece of paper. 5 minutes after unfolding the paper immolates, destroying the message.
Dog. The dog has a movement speed of 10 feet. You can mentally direct the dog to move. If a creature hostile to you moves to within 10 feet of the dog, the dog moves up to its speed towards it and gives off a loud barking noise. Afterwards, the dog unfolds itself and becomes inert.At Higher Levels: At 5th level or higher, the creature is given the frightened and blinded condition for 2 turns.
Lotus Flower. The flower is controlled by the time of day. It is open during the day and closed during the night. During sunrise and sunset, the flower slowly opens and closes respectively.
Pirate. The pirate has a movement speed of 5 feet. You can verbally direct the pirate to move, but if no instructions are given, the pirate will mimic the motions of the caster.
Dragon. The dragon has a fly speed of 10 feet and can breathe colored confetti that looks like fire. The dragon can sit atop the casters shoulder and can be controlled much like a basic familiar.At Higher Levels:The caster can will the breath to do levelx2d6 fire damage.
Masu Box. You fold a piece into a Tiny box with a lid. After finishing the fold, you can place a Tiny non-magical object weighing 2 pounds or less inside the box and close the lid. The box then crumples, and the object vanishes. The next time you create the box, the stored object reappears inside it. At Higher Levels:The box's maximum weight doubles per level and at every odd numbered level it can hold one size larger of an item.At 5th level or higher you can store magic items.
Chameleon. You fold a piece of paper into a Tiny chameleon with a walking and climbing speeds of 10 feet. Upon completing the fold, you point towards a creature within 30 feet. The chameleon moves toward the creature, making a stealth check using your spellcasting ability modifier against the passive perception of creatures it passes by. If it remains undiscovered, it clings to the creature upon arrival and blends into its appearance. For the duration, while you are within 60 feet of the chameleon, you sense its location.
Butterfly. You fold a piece of paper into a life-like Tiny butterfly that has a fly speed of 10 feet. Creatures other than you have disadvantage on checks to discern its true nature. Upon completing the fold, you point towards a creature within 30 feet. The butterfly moves toward the creature, making a stealth check using your spellcasting ability modifier against the passive perception of creatures it passes by. Even if it doesn't remain undiscovered, it will still try to land on that creater. If not given a command, it will behave like a normal butterfly for the duration. The first time a creature other than you touches or is touched by the butterfly, it opens their wings and changes color to reflect the creature's emotional state. Only you can see this change. Examples include: Red - Angry. Pink - Affection. Blue - Hopeful. Green - Confident. Burgundy - Happy. Orange - Jealous. Lilac - Sad. Yellow - Fear. Beige - Disgust. Purple - Surprised.
Tent. You fold a piece of paper into a Tiny tent. Up to 3 creatures that spend a short rest within 30 feet of the tent and regain hit points by spending Hit dice regain and additional 1d6 hit points. At Higher Levels:The creatures heal an extra leveld6 hit points. starting at 5th level, any excess healing is transformed into temporary hit points.
Horse. The horse has a movement speed of 5 feet. You can mentally direct the horse to move. The horse always points his head in the direction of the nearest castle or fort.
Samurai. The samurai has a movement speed of 5 feet. You can mentally direct the samurai to move. The samurai always points his sword towards the East.
For a level 1 Spell slot you gain a new piece of origami:
Demon. The demon has a movement speed of 10 feet. If a medium or smaller creature willingly passes within 10 feet of the demon, the demon will laugh and the creature will be knocked prone as the demon trips them before disappearing.
For a level 2 Spell slot you gain a new piece of origami:
Mermaid. The figurine is not destroyed or wetted by water, and any creature within 10 ft of it gains a swim speed equal to their walking speed.
For a level 3 Spell slot you gain a new piece of origami:
Sickle. When thrown, it expands to Large size and starts spinning rapidly in place forming a disc. A creature attempting to stand on it other than the user must make a dc 13 dexterity saving throw or fall off and be knocked prone.
For a level 4 Spell slot you gain a new piece of origami:
Spider and Egg. When the spider's abdomen is squeezed, a line of intangible white thread will shoot out and connect itself to the egg. the thread will always be a straight line.
For a level 5 Spell slot you gain 2 new pieces of origami:
Cloak. The Tiny paper cloak can be stretched into a 10ft by 10ft by 1in rectangle, after which it will become solid and fixed in place with 15 hp. The cube will adjust its colors to appear as if whatever is behind it and itself were not there. Perception checks can be made against the creators spell save DC to detect the illusion.
Dagger. The Small paper dagger seems completely harmless and does nothing unless it is stabbed into someone's back outside of combat,in which case it either(chosen upon creation) Inflicts the Poison and Prone status effects and deals (1d6)x(level/2 rounded down) poison damage or Inflicts the Unconcious and Invisible(yes you heard that right) status effects for 6 minutes. Upon use, the dagger self-immolates.
For a level 6 Spell slot you gain a new piece of origami:
Pebble. Upon being thrown, the pebble will expand by 5 feet for every 5 feet traveled. a creature in its path can take a Dexterity saving throw against your spell save DC plus 1 for every 5 feet in size to dodge out of the way or suffer (1+ 1 for every 5feet in size)d4.
For a level 7 Spell slot you gain a new piece of origami:
Gorgon Head. If a hostile creature sees this head, the head immediately self immolates and the creature must make a wisdom saving throw against your spell save DC or gain the Petrified condition for 2 minutes.
For a level 8 Spell slot you gain a new piece of origami:
Angel. Any allied creatures within 15 ft of this figurine regain 2d6 hit points at the end of their turn and automatically succeed in any death saving throws.
For a level 9 Spell slot you gain a new piece of origami:
Bottle. Upon breaking this bottle, a magical effect occurs(decided upon creation):
- Time. A 90 ft sphere emanates from the point of breakage and all hostile creatures within are frozen for one round.
- Wind. A 30ft by 30ft Tornado appears and rushes up to 150 ft in a direction of your choice. Any creatures within this line take 20d6 bludgeoning damage and are swept up with it.
- Life. Any creature within 15ft of the broken bottle is instantly restored to full hp.
- Gravity. The vial creates a 20-foot-radius sphere of destructive gravitational force. For 1 minute, the sphere and any space within 100 feet of it are difficult terrain, and nonmagical objects fully inside the sphere are destroyed if they aren’t being worn or carried.A creature that starts its turn within 100 feet of the sphere must succeed on a Strength saving throw or be pulled straight toward the sphere’s center, ending in an unoccupied space as close to the center as possible. A creature that enters the sphere for the first time on a turn or starts its turn there takes 5d10 force damage and is restrained until it is no longer in the sphere. If the sphere is in the air, the restrained creature hovers inside the sphere. A creature can use its action to make a Strength check against your spell save DC, ending this restrained condition on itself or another creature in the sphere that it can reach. A creature reduced to 0 hit points is annihilated, along with any nonmagical items it is wearing or carrying.
- Mind. A screaming psychic shockwave spreads outward in a 50 ft cone. Any hostile creatures within the cone take 10d10 psychic damage. A creature reduced to 0 hit points in this way that fails its first death saving throw has its body dissolve, and is put under the effects of a permanent blink spell. A creature destroyed in this way can be brought back through either true resurrection or wish.
Level 6: Magic of Paper.
You gain access to the Contingency spell and Glyph Of Warding.
Level 14: Weave Fold
When targeted by a ranged attack,you can expend a bardic inspiration die to divert it in a random direction, decided by the roll. 1-still towards you. 2-back towards the caster. 3-to its left. 4- to its right. 5- directly downwards into the ground. 6-up into the sky.
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