Base Class: Warlock
You are favored by a being from the Elemental Plane of Water that holds dominion in the darkest depths. Your patron’s gifts favor the quiet hunter of murky waters where only your voices are heard. Cloak the battlefield in fog and silence, vanish within it, and strike from unseen places while the song of the deep unsettles those who wander into your domain.
Expanded Spell List
3rd-level Drowned Sovereign feature
The Drowned Sovereign lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Warlock Level | Prepared Spells |
|---|---|
| 3 | Create or Destroy Water, Dissonant Whispers, Fog Cloud, Misty Step, Silence |
| 5 | Sleet Storm,Tidal Wave |
| 7 | Control Water, Storm Sphere |
| 9 | Dominate Person, Seeming |
Siren's Domain
3rd-level Drowned Sovereign feature
As a Bonus Magic action, you can create a 15ft radius sphere of magical mist within 60 feet of yourself. The sphere spreads around corners, and is Lightly Obscured. On later turns, you can take a Bonus action to move the mist up to 30ft. This sphere lasts for 1 minute, a wind of moderate or greater speed (at least 10 miles per hour) disperses it, or until you dismiss it (no action required).
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
While you are within the Siren's Domain:
- You can treat the area as being submerged in water and can use your swimming speed instead of your walking speed.
- You have advantage on Dexterity (Stealth) checks.
- You can Hide with a Bonus action.
Abyssal Adaptation
3rd-level Drowned Sovereign feature
You gain a swimming speed of 40 feet, and you can breathe underwater.
In addition, you ignore the effects of Difficult Terrain and Heavy Obscuring while inside the area of effect of spells and abilities you cast.
Guide in the Veil
6th-level Drowned Sovereign feature
When you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs.
When you are fully within your Siren's Domain, characters of your choice also within your Siren's Domain ignore the effects of Heavy Obscuring caused by it.
Alter Domain
6th-level Drowned Sovereign feature
Whenever you use your Siren's Domain ability, you can choose to have the area be Heavily Obscured instead of Lightly Obscured and increase the radius by 5ft.
In addition, whenever you cast a spell that has an Area of Effect that causes obscurement through weather or water (ex. Fog Cloud, Sleet Storm, etc), you may also treat that area as your Sirens Domain.
The first time a creature of your choice enters your Siren's Domain, it must succeed on a Wisdom saving throw against your spell save DC or become Charmed by passionate whispers. While Charmed in this way, the character cannot willingly leave the area of effect of your Siren's Domain and has disadvantage on all attack rolls. At the start of each of its turns, the target repeats the save, ending the effect on itself on a success. The effect also ends when the creature takes damage, starts it's turn outside of your Siren's Domain.
*Work in Progress*
idk yet
Thalassic Emergence
14th-level Drowned Sovereign feature
You can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of mist, you all vanish and then reappear up to a number of miles away equal to your Charisma Modifier submerged in a body of water you’ve seen (pond size or larger, including your Siren's Domain) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Previous Versions
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10/11/2026 1:42:35 AM
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