Fighter
Base Class: Fighter

Pirates are ruthless adventurers who master the art of dirty fighting, daring maneuvers, and unpredictable tactics. Whether wielding a cutlass, firing a pistol, or outsmarting their enemies, they thrive in the chaos of battle. A true pirate fears neither the storm nor death, seeking fortune, freedom, and glory wherever the tides may lead.

The Age of Piracy Begins

Extreme Acrobatics

Pirate Features — Level 3

Extreme Acrobatics

Special Action

Uses: Once per Long Rest

You move with extraordinary agility for 1 minute. For the duration, you ignore Difficult Terrain and your Speed increases by 10 feet.

Once you use this feature, you can't use it again until you finish a Long Rest.

 


Evasive Tactics

Reaction

Uses: Proficiency Bonus per Long Rest

When a creature hits you with a melee attack, you can use your Reaction to force it to make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Dexterity modifier).

On a successful save, you take half the attack's damage and can immediately make one weapon attack against that creature using the weapon you are holding. You must make an attack roll for this weapon attack.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

 

 

Sea Legs

You are at home aboard a ship. You gain proficiency with water vehicles. If you already have this proficiency, you gain proficiency in another skill of your choice from the Fighter skill list.

Additionally, you have Advantage on ability checks made to navigate, steer, or maintain control of a water vehicle, and you have Advantage on ability checks and saving throws made to avoid falling Prone or falling overboard due to the movement of a ship or rough seas.

Trickster Pirate

Action

Uses: 2 per Long Rest

As an Action, you use cunning tricks and unpredictable movements to protect yourself, gaining a +2 bonus to AC for 1 minute.

Dirty Fighting

Once per turn, when you make a weapon attack against a creature within 5 feet of you, you can use a dirty trick to distract or deceive it, giving yourself advantage on that attack roll. You must decide to use this feature before rolling the attack. You can use this feature only once per turn.

Deck Sweeper

Once per turn, when you hit a creature with a melee weapon attack, you can use your leg or weapon to hook the target and disrupt its balance. The target must succeed on a Strength saving throw (DC = 8 + your Proficiency Bonus + your choice of Strength or Dexterity modifier) or have the Prone condition.

Pirate King

As a Bonus Action, you enter your ultimate pirate stance for 1 minute, gaining the following benefits:

  • Unmatched Agility. You have Advantage on Dexterity saving throws, and your movement doesn't provoke Opportunity Attacks.

  • Relentless Assault. Once on each of your turns, when you hit a creature with a weapon attack, you can deal an additional 2d8 damage of the weapon's damage type.

  • Deadly Counterattack. Once per round, when a creature misses you with a melee attack, you can use your Reaction to make one melee weapon attack against that creature. On a hit, the attack deals an additional 2d8 damage.

  • Unbreakable Instinct. When you take damage, you can use your Reaction to halve that damage.

Once you use this feature, you can't use it again until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2026 5:33:43 PM
6
0
e5 E5,5
Coming Soon
10/11/2026 5:34:27 PM
6
0
--
Coming Soon
10/14/2026 5:40:01 PM
5
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes