Base Class: Wizard
Your study of magic has lead you to the world of alchemy. You have learned to recreate the effects of many spells as more potent concoctions, alchemical creations that trade range for potency. Transmutation spells come naturally to you, and soon you might just be able to replicate them with better concoctions too. You have even learned how to replicate a few spells from other classes through alchemy.
Who knows, maybe one day you will even discover the secrets of the Philosopher's Stone..
Level 3: Alchemical Savant
Choose two Transmutation spells or spells that deal Acid, Fire, or Poison damage, each of which must not be higher than level 2, and add them to your spellbook for free.
Whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school, or a spell that deals Acid, Fire, or Poison damage, to your spellbook for free. The chosen spells must be of a level for which you have spell slots.
Level 3: Potent Concoctions
When you cast a spell that deals Acid, Fire, or Poison damage, you may add your Intelligence modifier + Proficiency bonus to the damage. When you cast a spell that heals an ally, you may add your proficiency bonus to the healing done. Doing so changes the range of the spell to touch.
Level 6: Delayed Burst Concoctions
When you use the Potent Concoctions feature on a leveled spell, the range instead becomes 10 feet multiplied by the level of spell slot used to cast the spell.
Level 10: Transmutation Concoctions
Whenever you cast a Transmutation spell that requires concentration, you don't need to maintain concentration on that spell.
Level 14: The Philosopher's stone
You no longer age. you can convert an equivalent value amount of currency to another. You gain access to the fighter's second wind ability. You learn one feat that is not an epic boon.
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