Base Class: Cleric
Anger, though commonly seen as a negative emotion, is still a prevalent feeling within mortals. Some of which have become so desperate in their resentment towards the world they let out such piercing and loud cries that could only be heard by those of divine proportion, which sometimes, are able to make themselves heard back
Wether it be a tiefling that has come to resent the world that shunts them out or a young halfling filled with brightness who has yet to suffer great loss, the deities of the wrath domain are able to see the untapped potential of doom and destruction deep within the mortal souls that either call out to them, or that they choose themselves or see fit.
Deities that bestow the power of wrath within their champions allow them to give it their all in the trenches of battle letting loose all of their held back bitterness. Deities of wrath domain are Anhur, Auril, Bahgtru, Bane, Beshaba, Clangeddin Silverbeard, Garagos, Gruumsh, Hoar, Horus-Re, Kossuth, Lolth, Loviatar, Malar, Moradin, Selvetarm, Set, Shevarash, Talos, Tempus, Thard Harr, Tiamat, Umberlee, Uthgar, Valkur, and Yurtrus.
Domain Spells
1st-level Wrath Domain feature
You gain domain spells at the cleric levels listed in the Wrath Domain Spells table. See the Divine Domain class feature for how domain spells work.
In addition your deity allows you to prepare spells from the paladin class. When your Spellcasting feature lets you learn or replace a cleric spell of 1st level or higher, you can choose the new spell from the cleric spell list or the paladin spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a cleric spell for you.
Wrath Domain Spells
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Bonus Proficiencies
1st-level Wrath Domain feature
You gain proficiency with martial weapons, heavy armor, strength saving throws, constitution saving throws, and you can add your strength modifier to your initiative.
Devotee Of Wrath
1st-level Wrath Domain feature
Strength is your spellcasting ability for your cleric spells instead of wisdom. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. When you prepare spells, choose a number of cleric spells equal to your Strength modifier + your cleric level (minimum of one spell) instead of wisdom. You can attune to any magic item that requires attunement by a paladin or barbarian.
Channel Divinity: Divine Rage
2nd-level Wrath Domain feature
On your turn, you can enter a divine rage as a bonus action.
While raging you gain the following benefits:
You have advantage on Strength checks and Strength saving throws.
You have resistance to bludgeoning, piercing, and slashing damage.
You are immune to being charmed, frightened, stunned, and magic cannot put you to sleep.
Your divine rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your divine rage on your turn as a bonus action.
Channel Divinity: Divine Wrath
6th-level Wrath Domain feature
As a bonus action, you can target creatures you can see within 30 feet of you, including yourself, those creatures gain advantage on all saving throws and attack rolls for the next two rounds.
Extra Attack
6th-level Wrath Domain feature
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Divine Strike
8th-level Wrath Domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar Of Wrath
17th-level Wrath Domain feature
You have advantage on all attack rolls and disadvantage cannot be imposed upon your attack rolls. Additionally your attacks score a critical hit on a roll of 16–20.
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