Base Class: Wizard
Ruler of time and Space
Chronal Savant
3rd level feature. When you cast a spell that has a casting time of an action, you can change the casting time to a bonus action for this casting. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Temporal Awareness
Starting at 3rd level. your mastery over time allows you to add your INT modifier to your initiative rolls.
You now also have the ability to make two bonus actions per turn. You can use this feature equal to your spell casting modifier per long rest. Regain all uses after a long rest.
Mastery of Time
3rd level. You always have the "speed up and decelerate" spells prepared. Once per short rest when you expend a spell slot to cast either of thoses spells, you can use this feature. If you do, the spell does not require Concentration, instead the spell lasts for one minute, But ends early if you cast the that spell again, have the Incapacitated condition, or die.
Chronal Shift
At 6th level As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
You can use this feature once per long rest.
Temporal Echo
Also at 6ft level, you can manifest a translucent, stationary clone of yourself made of frozen time. As a Bonus Action, you can summon your Temporal Echo in an unoccupied space you can see within 30 feet of you.
The echo has an AC equal to your Spell save DC, 1 Hit Point, immunity to all conditions, and lasts for 1 minute or until it is destroyed. While you clone is active the first attack against you is at disadvantage.
Once per turn, while the echo is active, you can use 15 feet of your movement to instantly teleport, swapping places with your echo. When you do so, you shatter the echo, causing a localized temporal surge. This surge immediately regains you 1 expended use of your Chronal Savant feature.You can summon this echo once for free. To summon it again before finishing a Short or Long Rest, you must manually expend a spell slot of 2nd level or higher.
Arcane Prodigy
At 10th level, a Chrononomacy wizard can condense the magic of a spell they are casting using a spell slot no higher than 4th level into a tiny mote. The mote is (the color you choose) and has 1 HP and an 15 AC. It lasts for an hour or until destroyed. As a bonus action you can attach the mote to one creature you can see within 60ft, If the mote is not used within an hour, or if it is destroyed, the spell is lost. Within that hour, a creature that has the mote can invoke the spell within. The spell uses the original caster's spell attack bonus and save DC, but otherwise treats the person who released the spell from the mote as the caster. This can be done once per (long or short) Gain one more additional use at 14th level.
Time Desynchronization
Time Desynchronization
14th-Level Chronal Savant Feature
You can corrupt your physical form from the linear timeline, turning your depleted magical energy into a paradox of absolute speed.
As a Bonus Action on your turn, you can enter a state of Desynchronization that lasts for 1 minute. While in this state, you gain the following benefits:
• Timestream Drift: Your movement does not provoke Opportunity Attacks.
• Perpetual Haste: You gain the benefits of the Haste spell without requiring Concentration, and your speed is doubled. When this feature ends, you do not suffer the wave of lethargy normally caused by Haste.
• Paradoxical Echo: When you use your Temporal Echo feature, you can summon up to two echoes at the same time using a single Bonus Action. Swapping places with an echo costs 0 feet of your movement.
Once you use this feature, you cannot do so again until you finish a Long Rest. Gain two levels of exhaustion.
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