Base Class: Fighter
Wardens of Celestine embody the philosophy of Resolve. They are warriors who refuse to yield, standing against overwhelming odds and forcing themselves back to their feet when others would fall.
Through their connection to Celestine, Wardens can manifest physical constructs from the Core's energy. Weapons, shields, chains, barriers, and other instruments of war take form through sheer force of will. These constructs are not stored within the Warden or their focus, nor do they require a finite reserve of energy. They are manifestations of the Warden's connection to Celestine.
Simple constructs can be maintained with little effort. More complex manifestations demand greater concentration from the Warden, and pushing Celestine's power beyond its natural limits can exhaust the body.
A Warden does not draw power from Celestine.
They impose their will upon it.
| Fighter Level | Warden Feature |
|---|---|
| 3rd | Celestine's Constructs, Warden's Arsenal |
| 7th | Unyielding Resolve |
| 10th | Celestine's Bastion |
| 15th | Relentless Resolve |
| 18th | Avatar of Celestine |
Level 3: Celestine's Constructs
At 3rd level, your connection to Celestine allows you to manifest solid constructs of cosmic energy through sheer force of will.
Your constructs can take the form of practical weapons, defenses, and simple battlefield objects. They can be any size appropriate to their intended purpose and do not need to be held, worn, or physically wielded to function. You can direct them through your will and use them to attack or interact with the battlefield as described by their individual construct actions.
Manifesting, dismissing, or repositioning a simple construct requires no action unless its individual description states otherwise. Your constructs do not require ammunition, fuel, or other physical resources.
Examples of simple constructs include:
- Sword Construct
- Mace Construct
- Axe Construct
- Giant Fist Construct
- Shield Construct
- Wall Construct
- Chain Construct
- Laser Rifle Construct
Simple constructs can coexist with one another and do not interfere with each other. You can maintain any number of simple constructs simultaneously, provided they are individually capable of existing in the space available.
More advanced constructs, such as Ballista Constructs and Catapult Constructs, require significantly greater concentration and control. You can maintain only one advanced construct at a time, and doing so prevents you from maintaining an advanced construct alongside another advanced construct. Advanced constructs can still exist alongside your simple constructs.
As you gain experience as a Warden, your ability to maintain and control more advanced manifestations will increase.
All constructs are manifestations of Celestine and disappear when you dismiss them, become incapacitated, or otherwise lose the ability to maintain them.
Level 3: Warden's Arsenal
Your mastery of Celestine allows you to coordinate multiple constructs simultaneously, striking with one while directing another.
Once on each of your turns, when you take the Attack action, you can use a bonus action to make one attack with a manifested Celestine weapon construct.
The bonus action attack can be made with any manifested construct capable of making an attack, including your Sword, Mace, Axe, Giant Fist, Chain, or Laser Rifle Construct.
You can use this feature even if you have already made multiple attacks with the Attack action. The bonus action attack follows the normal rules for the construct being used.
Level 7: Unyielding Resolve
Your connection to Celestine reinforces your body and mind, allowing you to withstand punishment that would overwhelm lesser warriors.
Starting at 7th level, you gain the following benefits:
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Unbreakable Will. You have advantage on Wisdom saving throws against being charmed or frightened.
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Stand Your Ground. You have advantage on Strength and Dexterity saving throws made to resist being knocked prone or forcibly moved.
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Defiant Endurance. When you use your Second Wind feature, you can also end one of the following conditions affecting you: charmed, frightened, or poisoned.
These benefits require no additional resources and remain active as long as you are conscious.
Level 10: Celestine's Bastion
At 10th level, your mastery of Celestine allows you to manifest advanced defensive constructs capable of protecting entire sections of the battlefield.
You gain access to the following advanced constructs:
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Dome Construct: Manifest a protective dome of Celestine energy, shielding yourself and nearby allies from incoming attacks.
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Fortress Wall Construct: Create a substantially larger and more durable barrier than your standard Wall Construct.
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Bulwark Construct: Manifest an enormous shield capable of intercepting devastating attacks and protecting multiple creatures.
Advanced constructs require greater focus than simple manifestations. You can maintain only one advanced construct at a time, but doing so does not prevent you from maintaining or using any number of simple constructs.
Manifesting an advanced construct requires an action. Each advanced construct has its own defensive statistics, duration, and limitations, described in its individual action.
You can dismiss an advanced construct at any time without using an action.
In addition to defensive manifestations, your mastery of Celestine allows you to create advanced offensive constructs designed for siege warfare and overwhelming firepower.
You gain access to the following advanced offensive constructs:
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Ballista Construct: Manifest an enormous siege weapon capable of launching concentrated bolts of Celestine energy at distant targets.
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Catapult Construct: Create a massive siege engine that launches devastating projectiles of Celestine energy, damaging creatures and structures across a wide area.
These offensive constructs follow the same advanced construct limitations as your defensive manifestations. Each has its own activation requirements, statistics, and duration. Operating a siege construct requires an action, and its attacks do not benefit from Extra Attack or Warden's Arsenal.
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Level 15: Relentless Resolve
At 15th level, your connection to Celestine strengthens as your body approaches its limits. Your resolve allows you to withstand devastating injuries, retaliate against your enemies, and continue fighting when others would collapse.
You gain access to two abilities: Unbroken Retaliation and Indomitable Will.
Unbroken Retaliation
Snippet: “Every blow you land is another reason to regret standing against me.”
Description: When a creature you can see within 60 feet damages you with an attack, you can use your reaction to retaliate with a manifested Celestine weapon construct.
Make one attack against the triggering creature using a Celestine weapon construct capable of reaching it.
This attack follows the construct's normal attack and damage rules.
Indomitable Will
Snippet: “The body may falter. The will does not.”
Description: Your connection to Celestine reinforces your resistance to effects that would compromise your ability to fight.
You gain the following benefits:
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You have advantage on saving throws against being paralyzed or stunned.
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When you use your Fighter's Indomitable feature to reroll a failed saving throw, you gain a bonus to that saving throw equal to your Strength modifier.
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You cannot be forced to dismiss your Celestine constructs unless you become incapacitated or an effect specifically suppresses your connection to Celestine.
Level 18: Avatar of Celestine
At 18th level, your mastery over Celestine reaches its pinnacle. Your connection to the Core allows you to push your physical capabilities beyond their natural limits, command multiple advanced constructs simultaneously, and reinforce your manifestations against devastating attacks.
You gain three abilities: Celestine Ascendant, Grand Manifestation, and Unbreakable Bastion.
1. Celestine Ascendant
Snippet: “You are no longer merely a warrior wielding Celestine. You are its will made manifest.”
Description: As a bonus action, you enter an empowered state for 1 minute, surrounding yourself with brilliant Celestine energy.
While empowered, you gain the following benefits:
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Empowered Strikes: Your Celestine weapon constructs deal an additional 1d10 force damage on a hit.
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Absolute Resolve: You have resistance to all damage except psychic damage.
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Unstoppable: Your movement speed increases by 10 feet, and difficult terrain does not cost you additional movement.
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Relentless Assault: When you use Warden's Arsenal to make a bonus action attack, you can make two construct weapon attacks instead of one.
Once you use Celestine Ascendant, you cannot use it again until you finish a long rest.
Grand Manifestation
Snippet: “One manifestation is an act of will. Two are a demonstration of mastery.”
Description: Your control over Celestine's energy allows you to maintain multiple advanced constructs simultaneously.
Starting at 18th level, you can maintain two advanced constructs at the same time, rather than one.
These constructs can be any combination of advanced constructs you have already unlocked through your Warden of Celestine features, including offensive and defensive manifestations.
You can maintain any number of simple constructs alongside your advanced constructs.
Manifesting a third advanced construct causes one of your existing advanced constructs of your choice to disappear.
Each advanced construct retains its individual activation requirements, duration, statistics, and limitations. If a construct requires concentration, you must still maintain that concentration normally.
Unbreakable Bastion
Snippet: “Celestine does not shatter. It yields only when its Warden commands it.”
Description: Your mastery of Celestine reinforces the durability of your advanced defensive constructs.
Starting at 18th level, your Dome Construct, Fortress Wall Construct, and Bulwark Construct gain the following benefits:
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Their maximum hit points are doubled.
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Their Armor Class increases by 2.
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They gain resistance to all damage except psychic damage.
Construct
AC
HP
Dome Construct
20
160
Fortress Wall Construct
22
120 per section
Bulwark Construct
18
60
Celestine Ascendant
As a bonus action, you enter an empowered state for 1 minute, surrounding yourself with brilliant Celestine energy.
While empowered, you gain the following benefits:
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Empowered Strikes: Your Celestine weapon constructs deal an additional 1d10 force damage on a hit.
-
Absolute Resolve: You have resistance to all damage except psychic damage.
-
Unstoppable: Your movement speed increases by 10 feet, and difficult terrain does not cost you additional movement.
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Relentless Assault: When you use Warden's Arsenal to make a bonus action attack, you can make two construct weapon attacks instead of one.
Once you use Celestine Ascendant, you cannot use it again until you finish a long rest.
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