Rogue
Base Class: Rogue

d

Level 3: Assured Strikes

You gain a number of Crit dice equal to half your prof bonus rounded down which you can chose to spend when you land a sneak attack, you add the rolled total of your crit dice to the base attack roll not including any modifiers if the total is equal to or greater than twenty the attack becomes a critical hit. you regain all expended Crit dice at the end of a long rest.

Level 3: Chain of Slaughter

In battle, you fight with deadly accuracy and speed. On your turn, you can begin a Chain of Slaughter as a reaction when landing a critical hit.

during the chain, you gain the following benefits if you aren’t wearing heavy armor:

  • for each subsequent critical hit you gain a +1 bonus to attack and damage rolls (+1 after the initial crit, +5 after five crits).
  • you gain advantage on all bloodied enemies.
  • you gain an extra 5 feet of movement.

If you are able to cast spells, you can’t concentrate on them while the chain lasts, but you can still cast spells.

It ends early if you are knocked unconscious and the chain lasts as long as you land at least one critical hit every three rounds, other wise the chain ends.

Level 9: Unending Carnage

You gain the following Cunning Strike option.

Pinpoint Attack (Cost: 2d6). While in a Chain of Slaughter after the attack regain one Crit die, can use this effect only once per Chain.

Level 13: Purifier

During a Chain of Slaughter all damage you deal with melee weapons and unarmed strikes ignores resistances to non magical damage.

Level 17: Escalation

After killing three enemies in a single combat your next attack is a guaranteed critical hit (this can trigger multiple times in one combat).

Comments

Posts Quoted:
Reply
Clear All Quotes