Base Class: Fighter
Fighter subclass aimed for protecting themselves and fellow party members.
Arcane Reinforced
As a bonus action you magically reinforce your armor for four rounds and gain resistance to slashing, piercing and bludgeoning damage. Your AC bonus is decided by the table below. You may use this feature a number of times equal to your proficiency bonus and regain all uses after a short or long rest.
- 3rd Level: +3
- 10th Level: +4
- 16th Level: +5
- 20th Level: +6
Whenever you take the attack action you may instead choose an amount of targets within 5ft equal to the amount of attacks you control. Those targets gain the AC bonus of your shield.
Arcane Sheilds/Barriers
You create an amount of magical shields or barriers equal to your proficiency bonus. Each shield/barrier takes up a 5ft space and has an AC of 18 and HP equal to 5 x your fighter level. You may use this feature once per long rest.
Aiding Mobility
You are no longer affected by difficult terrain and gain an additional 20ft of movement while moving towards an ally below half health.
Bold of you to attack my ally.
Whenever a creature attacks an ally within 15ft of you, that creature must make a wisdom saving throw equal to 8 + your profciency + Strength modifier. On a fail that creature is under the effects of compelled duel. During an effected creatures turn, it can reroll the saving throw. When they break out they are unaffected by this feature for an hour.
Shielding effort
You learn the spell shield and can use this spell three times before a short or long rest. Whenever you or an ally within 60ft of you casts shield you may use your reaction to apply the spells bonus to another target within 60ft.
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