Base Class: Sorcerer
The power flowing withing you doesn't make it self ignored.
It protects you, fights for you AND fights you as if it had a mind of its own, in some aspects it might indeed have.
If you stumble it will catc you, if something falls on you it'll shield you, not even you can cut yourself without its interference.
But if you bootle it up and try to ignore it, it won't like it
Level 3: Symbiotic protection
Your armor class is equal to 10 + DEX + CHA
Level 3: Symbiotic Defense
While you have unspent Sorcery Points, increse your AC by +2. If an attack misses you by 2 or lower automatically consumes a Sorcery Point
Level 6: Multi Attack
After taking the attack action, if you don't benefict from other sorcers of Extra Attack, you may spend a Sorcery Point to perform another attack as part of the same action.
This benefict may be only used once per turn
Level 6: Auto-Magic
Whenever you take the attack action with an unarmed strike or weapon attack, roll a Die - specified in the table below - and if you hit the threshold neded on that die, you may cast an attack spell as a spell attacj during that same action using your spellcasting modifier
ATENTION SPECIFICATIONS
- Cantrips are cast as if you were a Level 1 character, to prevent double damage scaling
- You don't have to hit te attach to roll the die
- Multiple attack roll the die multiple times
- You may use Metamagic on this spell as you see fit
| Level | Dice | Minimum number to be roled in the Die | Maximum available spell level for the auto-casting | Chance of trigering |
| 6 | d4 | 4 | Cantrips Only | 25,00% |
| 7 | d4 | 4 | 1 | 25,00% |
| 8 | d6 | 5 | 1 | 33,00% |
| 9 | d6 | 5 | 1 | 33,00% |
| 10 | d4 | 3 | 2 | 50,00% |
| 11 | d4 | 3 | 2 | 50,00% |
| 12 | d6 | 3 | 2 | 66,00% |
| 13 | d6 | 3 | 3 | 66,00% |
| 14 | d4 | 2 | 3 | 75,00% |
| 15 | d4 | 2 | 3 | 75,00% |
| 16 | d4 | 2 | 4 | 75,00% |
| 17 | d6 | 2 | 4 | 83,00% |
| 18 | d6 | 2 | 4 | 83,00% |
| 19 | d6 | 2 | 5 | 83,00% |
| 20 | d4 | 1 | 5 | 100,00% |
Symbiotic Weapon
As a Bonuc Action you may conjure any simple or martial weapon into your hands, you gain the following beneficts:
- You ae proficient with the weapon
- The weapon may use your CHA modifier for attack rolls
- Whenever you hit with this weapon you may add your CHA score in addition to its modifier
- You may chose the Weapon Mastery from another type of weapon and replace it when conjuring it
- This weapon has the Range propriety
Level 18: Mutualism
Gain resistance to Bludeoning, Piercing and Slashing attacks.
As a bonus action you may spend a Sorcery Point to become resistant to all forms of damage for 1 minute
Whenever you spend sorcery points gain Temporary Hit Points equal to 10x The amount of Sorcery Points spent
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