Fighter
Base Class: Fighter

"Maybe Mr.T hacked the game and created a Mohawk Class. Maybe Mr. T is pretty handy with computers."

Legendary Night Elf Mohawk

Beginning when you choose this archetype at 3rd level, your weapon attacks may use your Charisma modifier instead of Strength or Dexterity for attack and damage rolls. In addition you may use Intimidation in place of Stealth when a Stealth roll is called for.

Best Hair

Starting at 7th level, you can add Charisma modifier to your AC, in addition to Dexterity modifier and armor bonus.

In addition, when you gain this feature you may gain proficiency(or expertise is already proficient) in Intimidation or Persuasion.

Mohawk Grenade

At 10th level, you can at the end of a rest create up to proficiency bonus amount of Mohawk Grenades, that last until your next rest.

Mohawk grenades can be thrown up to 30ft away, and effect all creatures in a 10ft radius. Creatures in the area of effect gain the Best Hair feature for the next 10 minutes. Their Charisma modifier must be added to their AC even if it is negative. They additionally gain the benefit of your likeness for the duration.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Pity the Fool

Starting at 15th level, you may as a Bonus Action "Pity the Fool" a creature you can see within 120ft, roll an opposed Intimidation check if you succeed you and allies gain a d4 bonus to attack and damage rolls until your next turn.

Majestic Frost Saber

At 18th level, you can take an hour to manifest your mount. This may be done during the last hour of a Long Rest while still benefiting from the Rest.

This Mount is a Saber-Toothed Tiger with Plate Barding, and a Charisma Score of 20.

You have advantage on any Animal Handling roll related to riding this creature.

Comments

Posts Quoted:
Reply
Clear All Quotes