Base Class: Fighter
Flamenco Blades transform swordplay into a passionate, relentless dance. Through precise footwork, rhythmic counters, and escalating combinations, they force a chosen partner to follow their tempo or be overwhelmed by it.
Level 3: Danza de las Espadas
Your sword becomes your partner, and your opponent becomes part of the dance.
Beginning at level three, You gain proficiency in the Performance skill and with the guitar.
In addition, while you aren't wearing Heavy armor, you gain a bonus to your Armor Class equal to your Charisma modifier (minimum bonus of +1).
Vamos Flamenco
As a Bonus Action, you enter a heightened state of focus called Vamos Flamenco, which lasts for 1 minute. When you enter this state, choose one creature you can see within 60 feet of yourself. That creature becomes your Partner.
This state ends early if you have the Incapacitated condition or if you end it (no action required). When the state ends, you lose all your Compás.
You can enter this state any number of times, but you can't do so while it is already active.
Level 3: Compás
While Vamos Flamenco is active, you build Compás by landing hits on your Partner. Whenever you hit your Partner with a weapon attack, you gain 1 Compás, including when you hit with an attack made outside your turn. Your Compás can't exceed 3.
Your Compás determines which of the following techniques you can use:
- Golpe de Ritmo (1 Compás). Once on each of your turns, when you hit your Partner with a weapon attack, you can deal extra damage to it equal to one roll of the weapon's damage die.
- Paso de Guardia (2 Compás). You gain a +2 bonus to AC against attacks made by your Partner.
- Dueño del Compás (3 Compás). You have Advantage on the first weapon attack you make against your Partner on each of your turns. In addition, once on each of your turns when you hit your Partner with a weapon attack, you can make one additional weapon attack against them as part of the same action. This additional attack can't trigger this benefit again.
- Contratiempo. Once per turn, when your Partner misses you with a melee attack, you can make one melee weapon attack against it. This attack doesn't require your Reaction. If the attack hits, you gain 1 Compás, up to your maximum.
If you end your turn without having hit your Partner with a weapon attack on that turn, you lose all your Compás.
Level 7: Zapateado
Your footwork becomes as dangerous as your blade.
Paso Ligero. While Vamos Flamenco is active, your Speed increases by 10 feet, and moving through Difficult Terrain costs you no extra movement.
Esquiva. When your Partner hits you with an attack, you can take a Reaction to gain a bonus to AC against that attack equal to your Proficiency Bonus, potentially causing the attack to miss.
If the attack misses you, you can move up to half your Speed without provoking Opportunity Attacks from your Partner.
A Compás. While Vamos Flamenco is active, you have Advantage on ability checks and saving throws you make to avoid or end the Grappled or Restrained condition.
Level 10: Mantener el Compás
You learn to sustain the dance even when your opponent tries to break your rhythm.
Ritmo Natural. When you enter Vamos Flamenco, you start with 1 Compás. In addition, if you end your turn without having hit your Partner with a weapon attack on that turn, you lose only 1 Compás instead of losing all your Compás.
Golpe de Ritmo. The extra damage increases to two rolls of your weapon’s damage die.
Paso de Guardia. The bonus to AC against attacks made by your Partner increases to +3.
Dueño del Compás. The number of additional attacks you can make with Dueño del Compás increases to two. Neither additional attack can trigger this benefit again.
Level 15: Flamenco de la Muerta
Your dance reaches its deadly crescendo.
Starting at level 15, while Vamos Flamenco is active, if you have 3 Compás and hit your Partner with a weapon attack on your turn, you can use Dueño del Compás to make its two additional attacks.
If both additional attacks hit your Partner, you can unleash a finishing strike against it as part of the same action. Make one weapon attack against your Partner. On a hit, the attack deals extra damage equal to three rolls of the weapon’s damage die.
Level 18: El Último Flamenco
You have mastered the ultimate expression of the dance: a final strike that brings the entire performance to its conclusion.
Upon reaching level 18, once per Long Rest, when you trigger Flamenco de la Muerta , you can unleash El Último Flamenco instead. Rather than dealing the extra damage from Flamenco de la Muerta , the finishing strike deals extra damage equal to ten rolls of your weapon’s damage die.
After the strike resolves, your Compás becomes 0.
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