Base Class: Ranger
This subclass originally came to me as an idea when I was playing a thief rogue, as you can see in the features for its inspiration. I thought "This oddly fits the ranger fantasy for me more than the ranger itself does." I've always had a fondness for martials, so I decided to give a Ranger the utility of a thief and some of the traits of a fighter as well. Nothing really magical aside from Hunter's Mark working on Waylayer as well.
This is my first site-made subclass, admittedly.
Level 3: Readied
At level 3, because of your training, you have a climbing speed of equal to your walking speed. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. You also gain proficiency in the Herbalism kit.
Level 3: Explorer
At level 3, because of your training, you have a climbing speed of equal to your walking speed. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. You also gain proficiency in the Herbalism kit.
Level 7: Prepared
At 7th level, you can choose between a second option from the Fighting Style class feature or a class skill that you are proficient in and gain expertise in it, You may not have both.
Level 11: Waylayer
Starting at 11th level, you excel at leading ambushes and acting first in a fight.
You have advantage on initiative rolls. In addition, the first creature you hit or mark with Hunters Mark during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.
Level 15: Seize The Moment
Starting at 15th level, you learned to take calculated opportunities and risks when pressing openings.
If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target as part of the same action. You can do so no more than once per turn.