Base Class: Rogue
Blade Thrower rogues are rogues who learned the art of throwing all sorts of weapons, preferring the stealth of a blade over the power and range of a bow
Follow Through
Once per turn you can grant yourself advantage on one attack roll when throwing weapons. You also add your proficiency bonus to all damage when throwing weapons. In addition the far range of thrown weapons increases by 30ft and the normal range increases by 10ft
Faster than Arrows
When you miss a thrown weapon attack you can take a reaction to throw another weapon at disadvantage, the disadvantage cannot be overridden by any spell or ability such as Steady Aim
Made for the Job
During a Long or Short Rest you can craft up to 10 Kunai, you can only hold up to 10 Kunai at a time. Kunai are simple ranged weapons too small to be used for close combat, mastery in daggers applies to this weapon as well, Range: (40ft/70ft) damage: 1d4+dex piercing damage
Unseen Blade
When you throw a weapon you do not reveal your location while hiding or invisible
Pinpoint Accuracy
You gain this option for cunning strikes when you throw a weapon: Disarm (Cost: 4d6) The target must make a Dex save, on a failed save the target drops whatever they are holding into their space
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