Barbarian
Base Class: Barbarian

Level 3: Fury of the Platinum Dragon

Your devotion to Bahamut awakens the blood of dragons within you.

Draconic Resilience. While your Rage is active, you gain the following benefits:

  • You gain resistance to Radiant damage.

  • Your melee weapon attacks deal additional Radiant damage equal to your Proficiency Bonus once per turn.

  • You gain the ability to speak, read, and write Draconic.

Breath of the Platinum Dragon.

As part of the Attack action while raging, you can replace one of your attacks with a breath weapon.

You exhale radiant energy in either a 15-foot cone or a 30-foot-long, 5-foot-wide line. Each creature in the area must make a Dexterity saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus).

On a failed save, a creature takes 2d6 Radiant damage. On a successful save, it takes half damage.

The damage increases to 3d6 at Barbarian level 10 and 4d6 at Barbarian level 14.

Once you use this breath weapon, you cannot use it again until you finish a Short or Long Rest.

 

Level 6: Aegis of the Platinum Dragon

Bahamut's divine protection surrounds you, manifesting as shimmering platinum scales and an ethereal draconic aura.

While your Rage is active, you gain the following benefits:

Platinum Aegis. You gain a +1 bonus to AC.

Defender of the Innocent. When a creature you can see within 10 feet of you is hit by an attack, you can use your Reaction to impose Disadvantage on the attack roll, potentially causing it to miss.

Unyielding Guardian. While raging, you have Advantage on ability checks and saving throws made to resist being knocked Prone or moved against your will.

 

Level 10: Platinum Guardian

Bahamut's protective nature becomes part of your fighting style. You are no longer simply a warrior; you are a guardian.

Guardian's Intervention.

When a creature you can see within 30 feet of you takes damage, you can use your Reaction to reduce that damage by:

\[ 1d12 + \text{your Barbarian level} \]

You must be raging to use this feature.

If this reduces the damage to 0, the protected creature also gains Temporary Hit Points equal to your Proficiency Bonus.

You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Level 14: Avatar of the Platinum Dragon

You have become a true champion of Bahamut, capable of channeling a fraction of his divine draconic might.

While your Rage is active, you can use a Bonus Action to transform into an Avatar of the Platinum Dragon for 1 minute.

Once you use this transformation, you cannot use it again until you finish a Long Rest.

While transformed, you gain the following benefits:

Platinum Scales.
You gain resistance to all damage except Psychic damage.

Wings of the Platinum Dragon.
Your flying speed increases to twice your walking speed.

Divine Presence.
Allies of your choice within 30 feet of you have Advantage on saving throws against being Frightened.

Wrath of Bahamut.
Once on each of your turns when you hit a creature with a melee weapon attack, you can unleash a burst of platinum energy. The target takes an additional 2d8 Radiant damage.

If the target is a Fiend or an Aberration, it takes an additional 2d8 Radiant damage.

 

Level 3: Fury of the Platinum Dragon

Draconic Resilience. While your Rage is active, you gain the following benefits:

  • You gain resistance to Radiant damage.

  • Your melee weapon attacks deal additional Radiant damage equal to your Proficiency Bonus once per turn.

  • You gain the ability to speak, read, and write Draconic.

Breath of the Platinum Dragon.

As part of the Attack action while raging, you can replace one of your attacks with a breath weapon.

You exhale radiant energy in either a 15-foot cone or a 30-foot-long, 5-foot-wide line. Each creature in the area must make a Dexterity saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus).

On a failed save, a creature takes 2d6 Radiant damage. On a successful save, it takes half damage.

The damage increases to 3d6 at Barbarian level 10 and 4d6 at Barbarian level 14.

Once you use this breath weapon, you cannot use it again until you finish a Short or Long Rest.

Level 6: Aegis of the Platinum Dragon

While your Rage is active, you gain the following benefits:

Platinum Aegis. You gain a +1 bonus to AC.

Defender of the Innocent. When a creature you can see within 10 feet of you is hit by an attack, you can use your Reaction to impose Disadvantage on the attack roll, potentially causing it to miss.

Unyielding Guardian. While raging, you have Advantage on ability checks and saving throws made to resist being knocked Prone or moved against your will.

 

Level 10: Platinum Guardian

Guardian's Intervention.

When a creature you can see within 30 feet of you takes damage, you can use your Reaction to reduce that damage by:

\[ 1d12 + \text{your Barbarian level} \]

You must be raging to use this feature.

If this reduces the damage to 0, the protected creature also gains Temporary Hit Points equal to your Proficiency Bonus.

You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Level 14: Avatar of the Platinum Dragon

While your Rage is active, you can use a Bonus Action to transform into an Avatar of the Platinum Dragon for 1 minute.

Once you use this transformation, you cannot use it again until you finish a Long Rest.

While transformed, you gain the following benefits:

Platinum Scales.
You gain resistance to all damage except Psychic damage.

Wings of the Platinum Dragon.
Your flying speed increases to twice your walking speed.

Divine Presence.
Allies of your choice within 30 feet of you have Advantage on saving throws against being Frightened.

Wrath of Bahamut.
Once on each of your turns when you hit a creature with a melee weapon attack, you can unleash a burst of platinum energy. The target takes an additional 2d8 Radiant damage.

If the target is a Fiend or an Aberration, it takes an additional 2d8 Radiant damage.

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