Barbarian
Base Class: Barbarian

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Beginning at the third level, When you rage, you gain temporary hit points equal to half your total health. When your rage ends you lose all temp hit points. You are also immune to poison, disease, and petrification. Any effects from a poison, disease, or petritication that are on you do not affect you while you rage.

Thunderclap

Beginning at the 6th level, you may slam the ground with such force that it creates a shockwave. All enemies within 5 feet of you must make a Dex save equal to 8 + your con modifier + your proficiency on a failed save targets takes 1d6 thunder damage and are knocked prone. This damage is increased to 2d6 at the 10th level, and 3d6 at the 15th level, and 4d6 at the 20th level.

Bash

 Beginning at the 10th level, whenever your critical hit with a weapon, you deal normal damage + an amount equal to half your barbarian level

Storm Bolt

 Beginning at the 14th level, once per rage, you may throw a magic hammer infused with thunder at the opponent as a bonus action. They must succeed on a Constitution save equal to 8 + your con modifier + your proficiency or take 4d6 thunder damage and be stunned until the end of your next turn. Targets who make the save only take half damage and are not stunned

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