Paladin
Base Class: Paladin

Oath of Repentance Paladins have taken part in, enacted, or believe they are responsible for an act of great evil, and their objective is to redeem themselves for it, through whatever means necessary.

Level 3: Human SOUL

When you take this oath at 3rd level, you gain the following two Human SOUL options.

Otherworldly Power. As an action, you can have your Human SOUL shine its light on you. For 1 minute, you add your Charisma modifier to attack rolls made (with a minimum bonus of +1). You also emit bright light in a 20-foot radius and dim light 20 feet beyond that. If the attack is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action, or if you fall unconscious, this effect ends.

Retake Control. As an action, you violently and painfully rip your SOUL out, regaining control of your body. This is a disturbing sight which sews mistrust and fear among those who witness it. Each creature that can see you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened for 1 minute. However, you will have disadvantage on Charisma rolls against anyone who witnesses this action, permanently.

Ripping your SOUL out allows you to take control for yourself, however this comes at the cost of severing your connection to your patron. You gain advantage on physical attacks, but lose the ability to use magic, until your SOUL is returned to your chest. In addition, you cannot survive long without it, so after 1d6+1 hours without the SOUL, you gain a level of exhaustion and another every hour after. These levels are cleared once you return the soul to your chest.

 NOTE: These options use Channel Divinity

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Hope

Starting at 7th level, friendly creatures who have not witnessed you perform "Retake Control" within 20 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 50 feet.

SOUL's Toll

Beginning at 15th level, your AC is permanently lowered by 2. however, your charisma modifier can be added to any damage rolls, and critical hits deal an additional dies worth of damage.

Determination.

At 20th level, as an action, your SOUL can emanate an aura of bright light. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

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