Base Class: Wizard
Arcing lightning surges from an Electromancer's spells, striking down even the most powerful foes.
Level 3: Arcing Electricity
When you cast a spell that deals Lightning damage and has a range of 10 or more feet or Touch, you can extend the range or reach by 15 feet. In addition, Lightning damage you deal ignores Resistance.
Level 3: Electrical Discharge
Whenever you start casting a spell of 1st level or higher that deals Lightning damage, tempestuous magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Lightning damage equal to half your Sorcerer level (rounded up).
Level 6: Conductivity
You gain Resistance to Lightning damage. In addition, when you cast a Wizard spell that requires an attack roll and deals Lightning damage, you can add your Intelligence modifier to one damage roll of the spell.
Level 10: Empowered Electromancy
Whenever you cast a Wizard spell that deals Lightning damage, your speed increases by 15 feet until the start of your next turn. This effect does not stack if you cast multiple Lightning damage spells while you already have this feature active.
Level 14: Destructive Lightning
When you cast a Wizard spell with a spell slot of levels 1-5 that deals Lightning damage, you can deal maximum damage with that spell on the turn you cast it. You can do this once, regaining the ability to use this feature upon completing a Long Rest.
In addition, Lightning damage you deal with spells deals half damage to creatures with Immunity to Lightning damage instead of no damage.
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