Fighter
Base Class: Fighter

As a spellkiller, your job is to remove any chance for enemy creatures to use their magic.

You gain access to weapons, armor, and techniques focused on destroying any chance your enemies might have use magic or to be completely severed from using magic at all. As well as protection from any kind of magic that gets thrown your way.

Level 3: Spell-Slaying Slash

You are armed with a Spellkiller's Blade, a blade designed to rob any living being of their magic. And it can only be wielded when using this feat as follows;

As a bonus action, you can lunge at an opponent 10ft away from you and attack them with the Spellkiller's Blade.

Level 7: The Ten Mirran Swords

You gain access to ten Mirran Swords that you can summon during combat. To summon a Mirran Sword, you must already have a sword on your person and transmutate it into a Mirran Sword. All of its weapon stats will be applied to the Mirran Sword that you summon, and that Mirran Sword will grant an additional resistance and abilities. However, you can only summon one Mirran Sword per combat encounter and only regain them after a long rest. The Mirran Swords that you can summon are as follows;

Sword of Body and Mind

Gain resistance against Monstrosities. Whenever you deal damage to a creature, you summon a Blade Mirage that can block opponents and deal 2d6 Psychic damage when hit.

Sword of Feast and Famine

Gain Resistance against Fey. Whenever you deal damage to a creature, inflict 2d6 poison damage equal to the number of times it was damaged by this weapon.

Sword of Fire and Ice

Gain Resistance against Elementals. Whenever you deal damage with this weapon, roll a d6 to determine what additional 2d6 damage to inflict. The results are as follows

1: Acid

2: Cold

3: Fire

4: Lightning

5: Poison

6: Thunder

Sword of Forge and Frontier

Gain Resistance against Constructs. Whenever you deal damage with this weapon, creatures get disadvantage on their next 2 attack rolls.

Sword of Hearth and Home

Gain Resistance against Giants. When equipped with this weapon, heal 2d6 damage during the start of your turn.

Sword of Light and Shadow

Gain Resistance against Undead. When dealing damage with this weapon, heal yourself equal to the amount of damage you have inflicted.

Sword of Once and Future

Gain Resistance against Abberations. When equipped with this weapon, you gain advantage on all reactions and saving throws during combat.

Sword of Sinew and Steel

Gain Resistance against Fiends. When dealing damage with this weapon, a target creature gains Gushing Wound.

Sword of Truth and Justice

Gain Resistance against Celestials. When equipped with this weapon, gain +2 on all attack rolls.

Sword of War and Peace

Gain Resistance against Humanoids, When dealing damage with this weapon, inflict an extra 2 damage for every single attack roll you have succeeded in a row. This affect ends when you fail an attack roll.

Level 10: Spellrend

You decided that it was time to finish job.

As a bonus action, you use your Spellkiller's Blade to lunge and attack all enemies in a 10ft line in front of you. All damage from the Spellkiller's Blade from using this feat is doubled.

Level 15: Spellrend-Mirran Shredding

You decide both your swords at once to slaughter your opponents.

As a bonus action, you can attack all enemies in a 10ft cone with both your Spellkiller's Blade and an equipped Mirran Sword at once inflicting combined damaged from both weapons.

Level 18: Absolute Spellrend-Arcane Severance

You use all the power to finish off your enemies.

As a bonus action, you attack every enemy creature within a 20ft radius with your Spellkiller's Blade. All damage inflicted from the Spellkiller's Blade using this feat is tripled.

Previous Versions

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11/8/2026 12:43:36 AM
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