Monk
Base Class: Monk

Overwhelm Your Foes with Devastating Shockwaves

Warriors of the Destroying Fist hone their bodies into powerful weapons. They strike with immense force, capable of generating shockwaves and even sensing the fighting spirit of their foes.

Level 3: Destructive Blows

You gain a new attack option that you can use with the Attack action. The special attack is a ranged weapon attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. It counts as an Unarmed Strike for you. Its damage is force, and its damage die is a d6. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 Focus point to make the special attack twice as a bonus action. When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Level 6: Guiding Compass

As a Bonus Action, you can create an aura of fighting spirit that radiates 10 feet from you for 1 minute or until you have the Incapacitated condition. You gain the following benefits while this feature is active:

Once on each of your turns when you make an attack roll with an Unarmed Strike and miss, you can reroll the die and must use the new roll.

When a creature misses you with a melee attack roll, you can take a Reaction and make an Unarmed Strike against the creature. If you hit, add extra Force damage equal to a roll of your Martial Arts Die to the attack's damage.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. While you have no uses available, you can spend 3 Focus Points to use this feature again.

Level 11: Devastating Force

When you use Step of the Wind, the next Unarmed Strike you make before the end of your turn has Advantage and deals extra Force damage equal to two rolls of your Martial Arts die on a hit.

Level 17: Surge of Destructive Death

While Guiding Compass is active, you can use an Action and expend 4 Focus Points to create a flurry of shockwaves in a 30-foot Emanation from yourself. Each creature you choose in the Emanation makes a Dexterity saving throw. On a failed save, a target takes 5d12 Force damage and has the Prone condition. On a successful save, a target takes half as much damage only.

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