Monk
Base Class: Monk

Blade dancers are driven by curiosity to learn about the world and wield the eternal dance not only to explore and perform but also to weave complex movements into devastating attacks during combat. They solve problems through adaptivity and agility.

Way of the Sword Dancer Features

Monk Level

Feature

3

Extra Proficiencies, Path of the Dancers Blade (1 weapon)

6

Ki Blade

11

Choreographed, Path of the Dancers Blade (2 weapons)

17

Extra Attack

Extra Proficiencies

You gain proficiency with acrobatics and performance.

Path of the Dancers Blade

When you choose this tradition at 3 level, your training gives you the ability to build up momentum and deal devastating blows with the heaviest of weapons.

Dancers Blade. You gain proficiency in any sword and it becomes a monk weapon, which means you can use your dexterity modifier for attacks. Make a choice out of:

  • Double-Bladed Scimitar
  • Glaive
  • Greatsword
  • Longsword
  • Rapier
  • Scimitar

All features of this tradition only work with your Dancers Blade. At 11 level you choose an extra Dancers Blade to be proficient with following the above criteria. To gain the benefits of this subclass you need to equip the dancers variant of the chosen weapon.

Momentum. After you hit an enemy with an attack of your Dancers Blade, you can add one martial arts die to the damage of the next attack. Each consecutive hit increases the amount of momentum damage dice by 1. Once you miss an attack, you lose all the momentum dice you have built up.

Double-Bladed Scimitar

You gain proficiency with the double-bladed scimitar.

Glaive

You gain proficiency with the glaive.

Greatsword

You gain proficiency with the greatsword.

Longsword

You gain proficiency with the longsword.

Rapier

You gain proficiency with the rapier.

Scimitar

You gain proficiency with the scimitar.

Ki Blade

At 6 level, you extend your ki into your Dancers Blade weapons, granting you the following benefits.

Extended Blade. You can spend a ki point to increase the reach of your Dancers Blade weapon by 5 ft. until the start of your next turn.

Magic Dancers Blade. Your attacks with your Dancers Blade weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Improvise

Your training grants you the ability to keep the dance going and hold the immense momentum that you have built up. Once per turn, when you miss an attack, you can spend the same amount of ki points as extra martial arts die you have built up to keep your momentum going and not lose the extra martial arts die.

Extra Attack

At 17 level, you can attack three times instead of two times per action.

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