Warlock
Base Class: Warlock

Your patron is a creature of the dream realm and most likely reached you in a dream. Their plans are usually unknowable and even when known often make little sense, they may ask inane things that have very little to do with a greater goal and seem unconnected. These instructions are often cryptic, either told through riddles or symbols in a dream. These patrons can be things like denizens from the nightmare realm or quori in the Eberron setting. These dream creatures often take the form of something symbolically significant to you as a reflection of your subconscious.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Guarded Sleep

When you are unconscious you are immune to physical harm. Non-magical attacks cannot hurt you while you are asleep or at 0 hit points.

Dream Eater

Starting at 10th level, you gain power from the dreams of sleeping creatures. When you are within 10 feet of an unconscious creature you can use a bonus action to consume their dream, gaining temporary hit points equal to their maximum hit points divided by 10. 

Rest for the Restless

Starting at 6th level, as an action you may touch a creature of your choice that has less than 100 hit points. On a failed save they are rendered unconscious. They may make a wisdom saving throw against your warlock spell save DC at the end of each of their turns or whenever they take damage in order to wake up. They can also be awoken if another creature uses their action to wake them.

Once you use this feature, you can't use it gain until you've finished a short or long rest.

Sleep Paralysis

Starting at level 14, when a creature attacks you, you may call upon all of your fears to manifest within the mind of the attacker, forcing them to make a wisdom saving throw against your warlock spell save DC. On a failed save they take 6D12 psychic damage and are paralyzed, they take half as much damage on a successful save. 

Once you use this feature you can't use it again until you have finished a long rest.