Base Class: Bard
Many bards dream of becoming some sort of successor of their causes; dreaming for fame, glory, and or sexual desire. But by uncovering the secrets of enthrallment, one may drive themselves into the world of control. Control, some may consider battlefield control. Or maybe it’s for a personal goal. Talk with your DM about your character’s aspirations and why they would lead themselves down the path of fame and appreciation.
Riveting Skills
At third level, you gain proficiency with performance. If you already have this skill, it becomes your expertise. You also learn the Dancing Lights cantrip as your performances tend to be glamorous and out of this world
Enthralling Melody
Beginning at 3rd level, you gain the ability to create soothing notes that both mentally damage and enthrall your enemies. As a Bonus Action, you can expend one use of your Bardic Inspiration dice to deal psychic damage to all creatures within 15 feet of you. The spell scales overtime towards your inspiration dice value. The enemy must make a wisdom saving throw; if they fail, they become charmed by you as well.
Dancing Plague
At 6th level, you unlock an ancient dance that causes involuntary muscle movement within the body. By enacting these skills on your preferred instrument; you force the people around you to start dancing until they drop.
As an action, you can force all creatures that can hear you within 60 feet of you to make a Wisdom saving throw. If they fail, they drop their weapons and must start dancing to your tune. While dancing, affected creatures cannot use somatic nor material components. Those that use weapons may attempt to pick their equipment up, but they will have disadvantage on their attack rolls. The dancing only stops when you choose to stop, or until a minute has passed. Creatures affected can make a saving throw at the end of their turns to break from the dancing. While entranced by this tune, they are considered prone.
You regain use of this ability after a short rest.
NOTE: Those that are defeated still dance. In a roleplay scenario, you can expend this ability to force people to dance till exhaustion or death.
Hypnotizing Melody
Once you reach 14th level, your skills as an an enthraller are unmatched, making you similar to be of a divine influence upon the world. With this, you now have the ability to hypnotise and charm your targets as a means to protect yourself and others.
As an action, you can play a hypnotic melody on a number of hostile creatures that can hear you within 30 feet of you, equal to your Charisma modifier, to be affected by your charming performance.
All creatures affected must make a Wisdom saving throw against your spell save DC or become charmed. Until the end of the next minute, you can choose the affected creatures to preform tasks for you; such as attacking another enemy or using their might to protect one of your allies. Creatures affected may only reroll their saving throw if they take damage from another influence.
You regain use of this ability after you have completed a long rest.
Previous Versions
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11/28/2019 4:34:00 PM
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