Wizard
Base Class: Wizard

Most Wizards specialize in combat, or in summoning helpers to fight for them, while that works for some, it doesn't work for all. That's where the School of Protection comes into play. These Wizards specialize in staying alive, not being hit, and keeping other magic users from casting spells. Utilizing counterspell, shield, mage armor, and other spells, School of Protection Wizards try to stop people from being hit.

Protection Savant

When you gain this archetype at 2ed level, you gain the ability to be protected better, and to protect better. Also, any spell that is aimed at protecting or helping (Shield, mage armor, counterspell, etc.) costs half as much gold and takes half as long as normal. Also, the shield spell and the mage armor spell is added to your spellbook if it wasn’t already and is always prepared and doesn’t count against spells known or spells prepared.

Protective Reaction

When an ally within 15 ft. of you is attacked, you can cast shield using a spell slot using your reaction. The range increases as you level up; 30 ft. at 6th level, 45 ft. at 10th level, 60 ft. at 14th level, and 90 ft. at 17th level. You can use this a maximum amount of times equal to your wizard level+intellagence modifier+profencincy bonus.

Protective Reach

Protective spells(Shield, mage armor, counterspell, etc.) range is doubled-if the range is self, the range is then 15 ft. The range increases as you level up; 30 ft. at 6th level, 45 ft. at 10th level, 60 ft. at 14th level, and 90 ft. at 17th level.

Protective Length

When you cast a protective spell(shield, mage armor, counterspell, etc.), the spell duration is doubled.

Protective Movement

The spell Haste is added to your spellbook if it's not already. When you cast Haste, you can target an ally and yourself with one casting.

Misty Save

The spell misty step is added to your spellbook if it's not already, and you can cast it as a reaction, also, the range is increased to 15 ft. and you can target people other then yourself. If you or the target was under attack by an aoe spell, spell attack, or an attack roll a contested dexterity check to see if you can react fast enough to save you or the target from the attack. You can use this a maximum amount of times equal to your wizard level+profencincy bonus.

Protective Mastery

When you use your protective reaction, you can cast a protective spell using a spell slot of 1/2 your wizard level rounded down, and target all allies in 60 ft. around you.

Protective Counterattack

when you sucessfully counterspell or prevent an attack on an ally, you can cast a spell from a spell slot fo 1/2 your wizard level rounded down, that targets one creature, and the target is the attacker or spell caster that you counterspelled.

Protective Counter

When you succefully counterspell a spell that targets one of your allies, you gain a spell slot of 1/2 the counterspelled spell(minimun of 1) you can use this an amount of times equal to your wizard level per long rest.

Movement Protection

When someone is hasted by you, they don’t provoke opportunity attacks when moving through a creature's melee range, but still provoke opportunity attacks when leaving a creature's melee range.

Previous Versions

Name Date Modified Views Adds Version Actions
11/7/2019 9:23:24 PM
9
1
--
Coming Soon
11/7/2019 9:30:42 PM
13
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes