Sorcerer
Base Class: Sorcerer

Your innate magic comes from the forces that are a part of all creation. You have likely come into the exposure of raw magic, this could be through extraplanar portals or being blessed by a being such as a fey. While your magic is a chaotic storm you have found a way to control it and even manipulate it to follow your will.

Raw magic manipulation

At 1st level, you gain the ability to shape raw magic in any way you desire. You tell your DM the effect you wish your magic to create and your DM decides the spell slot it would take up. This also requires you to spend as many sorcery points as half the spell slot rounded up. You can use a spell slot higher than your highest remaining spell slot, however, you gain three levels of exhaustion for each level above your highest it is. If the exhaustion would cause death you can make death saving throws and a spell three or more levels above your highest spell slot causes you to fall unconscious and stable. The spell does not take effect in this situation.

Raw Versatility

Your natural spellcasting ability allows you to gain a grasp on a wider range of spells. This level and every subsequent level you learn one extra spell at a level of your choice.

Raw Magic Vigour

Starting at 6th level, when you gain exhaustion from using raw magic manipulation, as part of using your magic you can expend as many sorcery points as exhaustion you gained to negate the exhaustion.

Elan Magic

At 14th level, using Raw Magic Manipulation no longer costs three levels of exhaustion for each slot used above your remaining highest but instead only costs two.

Supreme Magic Manipulation

Beginning at 18th level, you can almost effortlessly cast spells that would drain the vitality out of others, using Raw Magic Manipulation no longer costs two levels of exhaustion for each slot used above your remaining highest but instead only costs one.

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