Base Class: Cleric
Devout followers of Kossuth, Flame Domain clerics represent the adventuring and missionary arm of the church of Kossuth, traveling the wilderness to bring new lands into Kossuth's scalding, purifying light. Kossuth's adherents tend to be fanatical schemers who wish to "cleanse" the world and rebuild it according to the Firelord's dictates. All clerics of Kossuth share a fiery temper: They are quick to take offense and use violence to enforce the rigidity of their chosen lifestyle.
Flame Domain Spells
Cleric Level Spells
1st Burning Hands, Searing Smite
3rd Flaming Sphere, Scorching Ray
5th Fireball, Elemental Weapon
7th Wall of Fire, Elemental Bane
9th Flame Strike, Conjure Elemental
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons and heavy armor.
Fire Starter
At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.
Additionally when you prepare spells you may chose a spell from any spell list as long as that spell deals Fire or Radiant damage. Spells that deal Fire or Radiant damage and use ability modifiers use your Wisdom modifier.
Channel Divinity: Mantle of Flame
Starting at 2nd level, you can use your Channel Divinity to harness the power of Kassuth. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
* Resistance to Cold damage
* You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
* Any creature takes fire damage equal to your Wisdom modifier if it hits you with a melee attack from within 5 feet of you, touches you, or ends its turn within 5 feet of you
* Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Wisdom modifier.
Cleansing Flames
Starting at 6th level you gain the ability to cleanse impurities within living creatures through the power of flames. When casting a spell that deals fire damage you declare whether the spell will deal damage to those hit or restore hit points equal to half of the damage it would have dealt.
Fiery Strike
At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of Kassuth. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target.
When you reach 14th level, the extra damage increases to 2d8.
Form of the Fire Lord
At 17th level, you finally master the power of Kossuth. While under the effect of your Channel Divinity: Mantle of Flame, you gain additional benefits:
• You have a flying speed of 40 feet and can hover.
• You have resistance to all damage.
• You take on the appearance of Kossuth.
• When using fire spells to restore hit points, restore the full amount instead of half.
• Whenever you roll fire damage on your turn, the roll gains an additional bonus equal to your Wisdom modifier
Previous Versions
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