Base Class: Paladin
Paladins that choose to follow and become a Stormbringer feel that power of the elements are the only way to seek justice. Many of the paladins of this order seek to spend time with Storm Giants and or storm elemental's. They choose to rule over the common people with an iron fist and pursue fear to keep them on the proper path of righteousness. Breaking the wills of people or causing terror is something that is normalized with in this order.
This Oath compels their followers to surround your self with wise and socialized individuals. The paladins often cherish Strength like the Giants they idolize, as the strong are the only ones to inherit the world and those that are weaker than you must following in line with your ideals or be forced to understand how the nature of the world works. Many of the paladins that follow this are either Chaotic or lawful depending on how they interpret the tenets.
Tenets of the Stormbringers
Change. As new life grows abundant from the ashes of a single spark, so should it be allowed to spark
Rage. The storm is unpredictable and unconscionable, those that do not bend to your will, shall feel your wrath.
Spontaneity. Fools struggle against forces they can not control , the storm will take you where you need to be do not be the fool.
Oath of the Stormbringers Features
|
PALADIN LEVEL |
FEATURE |
|
3 RD |
Oath Spells, Channel Divinity |
|
7 TH |
Aura of Storms (20 ft.) |
|
15 TH |
Thunderous Striking Defense |
|
20 TH |
Harbinger of the Tempest |
|
|
|
Oath Spells
In addition to your normal spells you gain the following spells that do not count against your prepared spells.
|
PALADIN LEVEL |
SPELLS |
|
3 RD |
|
|
5 TH |
|
|
9 TH |
|
|
13 TH |
|
|
17 TH |
Channel Divinity
Gathering Storms
With the mastery of the storms you can now harness the full power of the storms. When using any spell that has the damage type Lightning or Thunder you may use one of your Channel Divinity affects to maximize the damage of the spells. You must declare this prior to casting the spell.
Static Lightning
You may use a channel divinity as a reaction, anytime you are attacked with a melee attack you deal lightning damage equal to your Charisma Modifier. Any creature with in 10 ft. of you that you choose also receives the damage. If the Target of the affect is wearing Full metal armor they take double the damage.
At 12th Level you can add your Paladin Level to the damage.
Aura of Storms
Starting at 7th Level, Any of your allies that are with in 20 ft. of you gain resistance to Lightning and Thunder affects.
Thunderous Striking Defense
Starting at 15th Level, embracing the Strombringers you can now force your opponents to the ground. When you make a Melee attack, as a Reaction, you may choose to use Shocking Grasp Cantrip. You treat the Cantrip as Written with one exception, the Damage is always 4D8. In addition, if you used your Divine Smite ability, you may let loose a Wave of Thunderous Force that forces your opponents to the ground in the Prone condition. The Attacker must succeed on a Strength Saving throw versus your Spell Save DC. You may use this ability 2/day after which you have to complete a short rest in order to do it again.
Harbinger of the Tempest
At 20th level, as an action you become a living breathing Tempest of destruction. Taking on the Aspects of the storm your mind becomes chaos to anyone attempting to manipulate it, your reflexes become beyond human. As your body changes you gain the following Benefits:
- You gain Advantage on all Saving throws dealing with Wisdom, Dexterity, Strength
- You gain an additional action. The action can only be used for the following One additional attack, Move action, Reaction
- you can not be the target of Opportunity Attacks, you do not move normally you become pure lightning and move to a particular spot. You may move through an enemies square unimpeded but you can not end your turn in their square.
- +2 to your AC
Once you use this feature, you can't use it again until you finish a Long Rest
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