Rogue
Base Class: Rogue

Influenced by a foreign style, you have forgone the traditional assassin techniques of infiltration by disguise and instead bent the shadows to your whim. More agile and combat experienced, you use the darkness as a weapon to slay your target.

Ninja Training

At 3rd level, you gain proficiency with the poisoner's kit.

You also gain the ability to move along vertical surfaces and walls on your turn without falling during the move.

Assassinate

Starting at 3rd level, you have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Combat Expertise

Beginning at 9th level, while you are not hidden, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Shadow Arts

At 13th level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Death Strike

Starting at the 17th level, when you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

Comments

Posts Quoted:
Reply
Clear All Quotes