Base Class: Rogue
You have spent your training among the birds of the land. Relying on speed, mimicry, your eyes, and your cunning ways to get what you want. While some have spent their time training with other people, you've spent your time training with birds, Kenku, and those who have the ability to fly. In addition to improving your hunting skills, you learn skills useful to get the drop on your opponent, pass yourself off as someone else, and using your hands to defeat your foes.
Heightened Senses
When you choose this archetype at 3rd level, you gain proficiency in the Perception and Deception skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Additionally, you can add your proficiency bonus to your initiative rolls.
Sharpened Nails
Starting at 3rd level, your nails on your hands become sharpened to the point where you're able to use them as weapons. Your nails deal 1d4 + Dex slashing. You are considered proficient with your nails.
Mimicry
At 3rd level, you gain the ability to mimic the sounds of anything you've heard over the past month, enabling you to create a distraction or potentially pass yourself off as someone else. A creature that hears the sounds can determine they are imitations with a successful Wisdom (Insight) opposed by your Charisma (Deception) check,
Superior Instincts
At 9th level, your walking speed increases by 10 feet. If you also have a climbing or swimming speed, this increase is applied to that as well. Your unarmed strikes (nails) are now considered magical and have a +1 bonus to attack and damage rolls. This bonus increases to +2 at level 13, and +3 at level 17.
Improved Stealth
At level 13, your skin/hair have adapted and darkened to allow you to hide better. If you are in dim lighting or darkness, you have advantage on any Dexterity (Stealth) checks you make.
Bird Extremities
At level 17, you grow wings and a raven-like beak that you can extend and retract at will, no action required. You gain a flying speed equal to your walking speed. Additionally, when an enemy within 30 feet of you attacks an ally, you can use your reaction to screech and reduce the attack roll by an amount equal to 1/4th (rounded down) of your Rogue level.
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Posted Apr 15, 2020For those of you that have added this to your collection, any thoughts or tips on it? I'm typically a player, but I decided to create this based off a relic that my DM gave to me in our campaign. If you feel this needs changes/buffs/nerfs, please do let me know.