Base Class: Sorcerer
This Sorcerer has tamed her wild magics and moved on to greater things. She gains the ability to further manipulate her magics in unique but still chaotic ways and has begun to focus in on only a couple schools of magic.
Magic School Selection
The Sorcerer gains focus into two schools of magic that more naturally flow through them.
Schools
At 1st level pick 2 schools of magic and gain 2 additional known spells in each of those schools. These spells can be picked from the the Sorcerer's or Wizards' spell list.
At level 3 and 14 either gain an additional school of magic and 2 known spell from that school of appropriate level OR gain 1 additional known spell of appropriate level in 2 schools already selected.
Metamagic option
The Sorcerer has focused on schools of magic to create more complex magic from deep inside them.
Mix Spells
Starting at level 3 gain an additional Metamagic option: when you cast a spell spend 2 sorcerery points to combine the effects of 2 spells from the schools selected into 1 spell. The spell components for both must be used and the lesser of the two spells range is used. The duration of both are still observed meaning half of the new spell may end before the other. All numeric values halved rounded up. Also, the dm will roll a D20 and on the result of 1 only half they spell will take effect on the intended target and the other half will effect a different random target including the Sorcerer.
Mixed Meta
With more experience the Sorcerer's use of magic power grows and increases in complexity.
More Meta
Starting at level 6 all Metamagic options can be used simultaneously.
Also, regain 2 sorcerery points on a short rest.
Powered Meta
The Sorcerer finally reached the apex of magic manipulation gaining more powerful Metamagic.
Double Metamagic
Starting at level 18 you can now spend 2 extra Sorcerer points or twice the Metamagic cost (whichever is higher) to double the effects of the Metamagic. This does not effect Mix Spell
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