Paladin
Base Class: Paladin

Time is a fragile and maliable thing that can be shaped and twisted however a person wants. All time is merely an explanation of how an event could lead to other events. But, there are individuals whom seem to break the conventions and rules of this. What if you could know how your parents died perhaps long before they actually do? Would you defy the future to save their lives? Or would you cooperate with the future and ensure it's validity? Such is the eternal dillemma of the Oath of Tomorrow.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Foresight. As an action, you can have a premonitory vision of the immediate future. You concentrate on the chronomantic energies of your senses and can see a mute vision of the future within the next 24 hours. When you use this, your source of power then grants you a vague vision with no sound, scent, touch or taste, not to mention that persons or creatures appear as silhouettes or masses of various colors. The DM determines what exactly you see based on what exactly they have planned for the immediate future, and from there creates a scene for you to witness within the span of an action on your turn. The DM may not repeat themself or specify who are the silhouettes you see, only describe them. only you can see the vision. This future can be changed, but once altered, is invalid and holds indiscernible weight in predicting outcomes.

Once you see this vision, you must finish a long rest before using this option again.

Turn the Clock. As an action, you present your holy symbol and speak a prayer censuring as many targets as your charisma modifier, using your Channel Divinity. Each target that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for your Charisma Modifier number of turns or until it takes damage.

A turned creature is frozen in chronostasis and has a speed of 0. It also can’t take any actions.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Identify, Shield

5th

[Tooltip Not Found], Misty Step

9th

Tiny Hut, Counterspell

13th

Death Ward, Divination

17th

Legend Lore, [Tooltip Not Found]

Dial Back

Starting at 7th level, when you or one of your friends is in danger, you can use your Chronomantic powers and return your target back to a previous point in time within the last number of turns equal to 1.5 times your Charisma Modifier (rounding up.)

This does not restore health, or used up abilities, features, or spell slots. This only moves the target to a previous position in time.

At 18th Level, this upgrades to a number equal to 2 times your Charisma Modifier.

Temporal Distortion Gate

Beginning at 15th level, you can cast the Teleportation Circle spell without expending a spell slot. When you do so, you take yourself and all targets within range through time to a previous location you have marked with your religious sigil and enchantment. You may only mark as many locations as your Charisma Modifier.

You may use this feature once per long rest.

Time Halt

At 20th level, as an action, you can speak a prayer to stop all time around you except for yourself. For 1 minute, All creatures, persons, and all living things regardless of being friendly or hostile lose all actions and drop to a speed of 0. In addition, ll projectiles, natural events, or ongoing things halt in the position they were at the beginning of your prayer's effect for the duration.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of Tomorrow Image

Comments

Posts Quoted:
Reply
Clear All Quotes