Cleric
Base Class: Cleric

As a conduit of your deity you are able to bend time to your will allowing you to manipulate the lines of both time and life.

Clairvoyant Healing

Starting at 1st level, you become in tune with time lines and life lines anticipating when a creature near you may be on the brink of death. Whenever a creature within 30 feet of you drops to 0 HP and before they fall unconscious, you can use your reaction to cast a healing spell on that creature, as long as the healing spell is instantaneous. If the healing spell is not usually ranged it is considered ranged for this ability.

Channel Divinity: Reverse Damage

Starting at 2nd level, you can use your Channel Divinity to reverse the flow of time and prevent a creature from taking damage.

As a reaction, you present your holy symbol and evoke the lines of time to reverse. When a creature within 30 feet of you is hit by an attack, but before the damage is dealt, you can force the creature to reroll the attack roll with disadvantage. 

Slow Time

Beginning at 6th level, when a creature within 20 feet of you goes unconscious you slow down the flow of time threatening their life.  

As long as you remain within 20 feet of a creature making death saving throws it does not die until it fails 4 death saving throws.

Timed Healing

At 8th level, you gain the ability to manipulate the flow of time to syphon a bit of your healing magic back into yourself. When you cast a healing spell on a creature that is not yourself you gain half that HP at the start of your next turn. 

Time Dodge

Starting at 17th level, you have learned to peer into your own time line for a few seconds allowing you to avoid certain forms of damage, when you are subject to an effect that allows you to make a Dexterity saving throw you can choose to succeed.  

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