Monk
Base Class: Monk

using the power of their ki these warriors who balance themselves between good and evil fight for the sake of the universe

Give/Take Ki

You focus on projecting your good Ki into a living being healing them of injuries and curing them of their ailments:

By spending a ki point you can heal a target within 5 feet of you 2d4 hitpoints (you gain an additional 2d4 for each ki point you spend) the target can either be a creature or a plant of your choosing.

If you spend 3 or more ki points your positive ki purges any blockages in the chakras resulting in the alleviation of toxins and diseases in the body of the target.

 

However for every path, there is another, you can spend an action and 2 ki points to deal 2d4 necrotic damage (you cannot spend more than 2 ki points per usage) to a creature within 5 feet of you.

if you kill a creature with this ability and it has a wisdom score of above 14 you can attempt to steal its ki and add it to your own, the target must make a Wisdom saving throw (Your DC for this is 8 +your proficiency bonus + your wisdom) if they succeed nothing happens but on a failure you successfully steal their ki and you gain a ki point.

For every 2 ki points you gain with this ability you must make a DC 10 + ki points gained wisdom saving throw if you succeed nothing happens however if you fail you cannot contain your ki and you die. You can release your trapped ki as an action.

Gatekeeper to Ki

You can either spend 4 ki points to cast the spell banish on a target (with this spell it is a wisdom saving throw and the target will always be banished to the spirit realm or the material plane if you are on the spirit realm the same rules apply) OR you can spend 3 ki points to cast freedom of movement on yourself.

Guardians of Ki

You can spend 7 Ki points to summon a number of Ki-warriors the number of warriors can be up to your wisdom modifier (statistics detailed below) while you have summoned these warriors you can see through them and you control them as they act on your turn but you are considered paralyzed, blinded and deafened while you are concentrating on maintaining the warriors should you be struck while maintaining concentration you must make a concentration check (you use your Wisdom instead of your constitution) if your concentration is broken your ki-warriors will disappear.

Hit points: Number of Ki points you have 

AC: 18/how many ki-warriors you have

Movement: 40

Actions: Attack + 7 to hit 2d8 + 5 bludgeoning damage

Bonus Actions: Attack +5 to hit  1d4 + 5 bludgeoning damage

Reactions: 1

Ki-Form

 As an action, you can spend 11 Ki points to turn yourself into ki-form gaining the stats of a young gold dragon for 5 rounds.

 

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