Base Class: Monk
The Way of the Life Flow focuses on moving around both enemy life energy and his own Ki to heal his allies. Life Flow monks move the enemy's life energy around with the aid of spiritual totems that tether to the enemy and radiate temporary hit points to all allies in the area. The monk uses his own Ki to cast the cure school of spells.
Guarding Totem
At lvl 3 you gain the ability to create a Guarding Totem. As a standard action you can place a totem at your feat. The totem threatens a 30 ft area the totem attacks the first enemy that enters the area, if there are already enemy in the area it attacks the closest one. The totems attack is your proficiency bonus plus your wisdom. If the enemy is hit it is tethered to the totem. The only ways to break the tether is to leave the area, break the totem, or death. Totems HP is = 1/2 Monk HP. The totem can only tether to one enemy at a time. On the enemy's turn they must make a constitution saving throw if they succeed they are unaffected, if they fail the take 1HD worth of damage and one ally in the area gain that amount in temporary HP. The totem can absorb a number of HD= to your wisdom modifier X 5 before it breaks. You can only have one totem out at a time.
The amount of HD the totem drains increases by 1 at 6th lvl,11th lvl, and 17th lvl
Soul Mending
At lvl 6 the monk can tap into his Ki reserves to cast the cure wounds using his Ki points as spell slots
Twin Spirit
at lvl 11 the totem can tether to two enemy's and allies at once.
Soul boost
At lvl 17 your Guarding totem gives twice the amount of temporary hit points from the damage it deals.
Previous Versions
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1/11/2020 10:18:12 AM
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