Bard
Base Class: Bard

Bards of the College of Dance, although commonly accompanied by music, do not use music or musical instruments to channel their magical abilities. Instead, they use choreographic instruments for that, such as Tutus, step shoes and ribbons. These bards are performers who have absolute control of their body. They entertain their audiences with magical choreographies that leave no mouth closed and no eye dry.

These bards may seem like the most gentle souls, but they can use their dance techniques to strike at their enemies with unmatched agility and flexibility, leaving them stunned by the performance that had just hit them.

This college's members have very high commitment to their act and they often live through it, making each and every step they take into a dance and adjust their appearance to match the theme of their choreographies.

Dancer's Elegance

At 3rd level, After intense training you have obtained full control over your body movements.
While not wearing armor, you're AC = 10 + DEX + CHA.

In addition you can ignore the verbal component of any spell, but in order to use Bardic inspiration you need the creature to be able to see you.

 

Ending Move

As a bonus action, after taking the attack action, by expending one use of your Bardic Inspiration, you can perform an ending move. 

You can choose one of the following moves:

Stunning Look. You lock your eyes with a nearby creature. Choose one creature in a 10ft range. You deal 1d6 + your spellcasting ability modifier force damage to the creature and they need to roll a WIS saving throw against your spell DC. On a fail, the creature is stunned until your next turn.

Steal the Spotlight. You perform a grand move, stealing the attention of the creatures around you. Choose 1d6 creatures in a 10ft range that you can see. Each creature has to make a CHA saving throw against your spell DC. On a fail, the creatures are distracted by you until your next turn or until they get hit. While distracted, attacks against the creature have advantage and the creature has disadvantage on ability checks and saving throws.

Dazzling Pirouette. You raise your right foot and start spinning in place. You may expand a use of your bardic inspiration to cast the Confusion spell as a bonus action. The origin of the spell is yourself and the duration lasts until your next turn. Up to 1d6 creatures within 10ft range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

The size of the die increases with your Bardic Inspiration die.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. 

 

Aggressive Choreography

Also at 6th level, your learn how to use your dance moves to attack your foes with flexibility and force.
You gain the following benefits while you are not wearing armor or wielding a shield:

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
  • You can roll a d6 in place of the normal damage of your unarmed strikes.

Empowered Choreography

At 14th level, you may add your Charisma modifier to the attack and damage rolls for your unarmed strikes, they now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
In addition, the damage from your unarmed strikes increases to a d8.

 

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